.int ammo_rockets;
.int ammo_cells;
#ifdef SVQC
-.int ammo_plasma = _STAT(PLASMA);
-.int ammo_fuel = _STAT(FUEL);
+const .int ammo_plasma = _STAT(PLASMA);
+const .int ammo_fuel = _STAT(FUEL);
#else
.int ammo_plasma;
.int ammo_fuel;
this.m_model = MDL_Bullets_ITEM;
#endif
this.netname = "bullets";
- this.m_name = "bullets";
+ this.m_name = _("bullets");
this.m_icon = "ammo_bullets";
#ifdef SVQC
this.m_botvalue = 1500;
this.m_model = MDL_Cells_ITEM;
#endif
this.netname = "cells";
- this.m_name = "cells";
+ this.m_name = _("cells");
this.m_icon = "ammo_cells";
#ifdef SVQC
this.m_botvalue = 1500;
this.m_model = MDL_Plasma_ITEM;
#endif
this.netname = "plasma";
- this.m_name = "plasma";
+ this.m_name = _("plasma");
this.m_icon = "ammo_plasma";
#ifdef SVQC
this.m_botvalue = 1500;
this.m_model = MDL_Rockets_ITEM;
#endif
this.netname = "rockets";
- this.m_name = "rockets";
+ this.m_name = _("rockets");
this.m_icon = "ammo_rockets";
#ifdef SVQC
this.m_botvalue = 1500;
this.m_model = MDL_Shells_ITEM;
#endif
this.netname = "shells";
- this.m_name = "shells";
+ this.m_name = _("shells");
this.m_icon = "ammo_shells";
#ifdef SVQC
this.m_botvalue = 1000;