void ammo_bullets_init(Pickup this, entity item)
{
if(!GetResource(item, RES_BULLETS))
- SetResource(item, RES_BULLETS, g_pickup_nails);
+ SetResourceExplicit(item, RES_BULLETS, g_pickup_nails);
}
#endif
void ammo_cells_init(Pickup this, entity item)
{
if(!GetResource(item, RES_CELLS))
- SetResource(item, RES_CELLS, g_pickup_cells);
+ SetResourceExplicit(item, RES_CELLS, g_pickup_cells);
}
#endif
REGISTER_ITEM(Cells, Ammo) {
void ammo_plasma_init(Pickup this, entity item)
{
if(!GetResource(item, RES_PLASMA))
- SetResource(item, RES_PLASMA, g_pickup_plasma);
+ SetResourceExplicit(item, RES_PLASMA, g_pickup_plasma);
}
#endif
REGISTER_ITEM(Plasma, Ammo) {
void ammo_rockets_init(Pickup this, entity item)
{
if(!GetResource(item, RES_ROCKETS))
- SetResource(item, RES_ROCKETS, g_pickup_rockets);
+ SetResourceExplicit(item, RES_ROCKETS, g_pickup_rockets);
}
#endif
REGISTER_ITEM(Rockets, Ammo) {
void ammo_shells_init(Pickup this, entity item)
{
if(!GetResource(item, RES_SHELLS))
- SetResource(item, RES_SHELLS, g_pickup_shells);
+ SetResourceExplicit(item, RES_SHELLS, g_pickup_shells);
}
#endif