#include <common/t_items.qh>
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
#endif
REGISTER_ITEM(Bullets, Ammo) {
-#ifndef MENUQC
+#ifdef GAMEQC
this.m_model = MDL_Bullets_ITEM;
#endif
this.m_name = "bullets";
#endif
}
-#ifndef MENUQC
+#ifdef GAMEQC
MODEL(Cells_ITEM, Item_Model("a_cells.md3"));
#endif
REGISTER_ITEM(Cells, Ammo) {
-#ifndef MENUQC
+#ifdef GAMEQC
this.m_model = MDL_Cells_ITEM;
#endif
this.m_name = "cells";
#endif
}
-#ifndef MENUQC
+#ifdef GAMEQC
MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
#endif
REGISTER_ITEM(Plasma, Ammo) {
-#ifndef MENUQC
+#ifdef GAMEQC
this.m_model = MDL_Plasma_ITEM;
#endif
this.m_name = "plasma";
#endif
}
-#ifndef MENUQC
+#ifdef GAMEQC
MODEL(Rockets_ITEM, Item_Model("a_rockets.md3"));
#endif
REGISTER_ITEM(Rockets, Ammo) {
-#ifndef MENUQC
+#ifdef GAMEQC
this.m_model = MDL_Rockets_ITEM;
#endif
this.m_name = "rockets";
#endif
}
-#ifndef MENUQC
+#ifdef GAMEQC
MODEL(Shells_ITEM, Item_Model("a_shells.md3"));
#endif
REGISTER_ITEM(Shells, Ammo) {
-#ifndef MENUQC
+#ifdef GAMEQC
this.m_model = MDL_Shells_ITEM;
#endif
this.m_name = "shells";