]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/armor.qh
Increase powerups and megas size. It fixes #192
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / armor.qh
index 48a80f886af4f8278d0326e0f85d17969cdfc2b3..0a527548517a2337dc2c673d13419d491fec2a02 100644 (file)
@@ -1,9 +1,100 @@
-#ifndef ARMOR_H
-#define ARMOR_H
+#pragma once
+
 #include "pickup.qh"
 CLASS(Armor, Pickup)
 #ifdef SVQC
-    ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+    ATTRIB(Armor, m_mins, vector, '-16 -16 0');
+    ATTRIB(Armor, m_maxs, vector, '16 16 48');
+    ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
 #endif
 ENDCLASS(Armor)
+
+#ifdef SVQC
+    #include <common/t_items.qh>
+#endif
+
+#ifdef GAMEQC
+MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
+SOUND(ArmorSmall, "misc/armor1");
+#endif
+
+REGISTER_ITEM(ArmorSmall, Armor) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_ArmorSmall_ITEM;
+    this.m_sound                =   SND_ArmorSmall;
+#endif
+    this.m_name                 =   "5 Armor";
+    this.m_icon                 =   "armor";
+#ifdef SVQC
+    this.m_botvalue             =   BOT_PICKUP_RATING_LOW;
+    this.m_itemid               =   IT_ARMOR_SHARD;
+    this.m_respawntime          =   GET(g_pickup_respawntime_short);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
+SOUND(ArmorMedium, "misc/armor10");
+#endif
+
+REGISTER_ITEM(ArmorMedium, Armor) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_ArmorMedium_ITEM;
+    this.m_sound                =   SND_ArmorMedium;
+#endif
+    this.m_name                 =   "25 Armor";
+    this.m_icon                 =   "armor";
+#ifdef SVQC
+    this.m_botvalue             =   BOT_PICKUP_RATING_MID;
+    this.m_itemid               =   IT_ARMOR;
+    this.m_respawntime          =   GET(g_pickup_respawntime_medium);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorLarge, "misc/armor17_5");
+#endif
+
+REGISTER_ITEM(ArmorLarge, Armor) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_ArmorLarge_ITEM;
+    this.m_sound                =   SND_ArmorLarge;
+#endif
+    this.m_name                 =   "50 Armor";
+    this.m_icon                 =   "armor";
+    this.m_color                =   '0 1 0';
+    this.m_waypoint             =   _("Large armor");
+#ifdef SVQC
+    this.m_botvalue             =   20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+    this.m_itemid               =   IT_ARMOR;
+    this.m_respawntime          =   GET(g_pickup_respawntime_long);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
+SOUND(ArmorMega, "misc/armor25");
+#endif
+
+REGISTER_ITEM(ArmorMega, Armor) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_ArmorMega_ITEM;
+    this.m_sound                =   SND_ArmorMega;
+#endif
+    this.m_name                 =   "100 Armor";
+    this.m_icon                 =   "item_large_armor";
+    this.m_color                =   '0 1 0';
+    this.m_waypoint             =   _("Mega armor");
+    this.m_waypointblink        =   2;
+#ifdef SVQC
+    this.m_maxs                 =   '16 16 70';
+    this.m_botvalue             =   BOT_PICKUP_RATING_HIGH;
+    this.m_itemid               =   IT_ARMOR;
+    this.m_respawntime          =   GET(g_pickup_respawntime_long);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
 #endif
+}