this.m_name = _("Small armor");
this.m_icon = "armor";
#ifdef SVQC
- this.m_itemid = IT_ARMOR_SHARD;
+ this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
this.m_pickupanyway = GET(g_pickup_armorsmall_anyway);
this.m_name = _("Medium armor");
this.m_icon = "armor";
#ifdef SVQC
- this.m_itemid = IT_ARMOR;
+ this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_medium);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
this.m_pickupanyway = GET(g_pickup_armormedium_anyway);
this.m_color = '0 1 0';
this.m_waypoint = _("Big armor");
#ifdef SVQC
- this.m_itemid = IT_ARMOR;
+ this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
this.m_pickupanyway = GET(g_pickup_armorbig_anyway);
this.m_waypointblink = 2;
#ifdef SVQC
this.m_maxs = '16 16 70';
- this.m_itemid = IT_ARMOR;
+ this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
this.m_pickupanyway = GET(g_pickup_armormega_anyway);