}
#ifdef GAMEQC
-MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
-SOUND(ArmorLarge, "misc/armor17_5");
+MODEL(ArmorBig_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorBig, "misc/armor17_5");
#endif
-REGISTER_ITEM(ArmorLarge, Armor) {
+REGISTER_ITEM(ArmorBig, Armor) {
#ifdef GAMEQC
- this.m_model = MDL_ArmorLarge_ITEM;
- this.m_sound = SND_ArmorLarge;
+ this.m_model = MDL_ArmorBig_ITEM;
+ this.m_sound = SND_ArmorBig;
#endif
this.m_name = "50 Armor";
this.m_icon = "armor";
this.m_color = '0 1 0';
- this.m_waypoint = _("Large armor");
+ this.m_waypoint = _("Big armor");
#ifdef SVQC
this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
this.m_itemid = IT_ARMOR;
this.m_waypoint = _("Mega armor");
this.m_waypointblink = 2;
#ifdef SVQC
+ this.m_maxs = '16 16 70';
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_ARMOR;
this.m_respawntime = GET(g_pickup_respawntime_long);