]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/health.qh
Remove some unnecessary item bits, increase maximum items to 32 now that the item...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
index 3ffb5728b1a1d86ea51b8ea93f53824ffb088b28..869c1838f625de62245f9e769fcbccbfd2b4966a 100644 (file)
@@ -22,26 +22,27 @@ SOUND(HealthSmall, Item_Sound("minihealth"));
 PROPERTY(float, g_pickup_healthsmall_anyway);
 PROPERTY(int, g_pickup_healthsmall);
 PROPERTY(int, g_pickup_healthsmall_max);
-void item_healthsmall_init(entity item)
+void item_healthsmall_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthsmall_max;
-    if(!item.health)
-        item.health = g_pickup_healthsmall;
+    if(!GetResource(item, RES_HEALTH))
+        SetResourceExplicit(item, RES_HEALTH, g_pickup_healthsmall);
 }
 #endif
 
 REGISTER_ITEM(HealthSmall, Health) {
     this.m_canonical_spawnfunc = "item_health_small";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_HealthSmall_ITEM;
     this.m_sound                =   SND_HealthSmall;
 #endif
     this.netname                =   "health_small";
-    this.m_name                 =   "5 Health";
+    this.m_name                 =   _("Small health");
     this.m_icon                 =   "health";
 #ifdef SVQC
-    this.m_itemid               =   IT_5HP;
+    this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
     this.m_pickupanyway         =   GET(g_pickup_healthsmall_anyway);
@@ -59,26 +60,27 @@ SOUND(HealthMedium, Item_Sound("mediumhealth"));
 PROPERTY(float, g_pickup_healthmedium_anyway);
 PROPERTY(int, g_pickup_healthmedium);
 PROPERTY(int, g_pickup_healthmedium_max);
-void item_healthmedium_init(entity item)
+void item_healthmedium_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthmedium_max;
-    if(!item.health)
-        item.health = g_pickup_healthmedium;
+    if(!GetResource(item, RES_HEALTH))
+        SetResourceExplicit(item, RES_HEALTH, g_pickup_healthmedium);
 }
 #endif
 
 REGISTER_ITEM(HealthMedium, Health) {
     this.m_canonical_spawnfunc = "item_health_medium";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_HealthMedium_ITEM;
     this.m_sound                =   SND_HealthMedium;
 #endif
     this.netname                =   "health_medium";
-    this.m_name                 =   "25 Health";
+    this.m_name                 =   _("Medium health");
     this.m_icon                 =   "health";
 #ifdef SVQC
-    this.m_itemid               =   IT_25HP;
+    this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
     this.m_pickupanyway         =   GET(g_pickup_healthmedium_anyway);
@@ -96,28 +98,29 @@ SOUND(HealthBig, Item_Sound("mediumhealth"));
 PROPERTY(float, g_pickup_healthbig_anyway);
 PROPERTY(int, g_pickup_healthbig);
 PROPERTY(int, g_pickup_healthbig_max);
-void item_healthbig_init(entity item)
+void item_healthbig_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthbig_max;
-    if(!item.health)
-        item.health = g_pickup_healthbig;
+    if(!GetResource(item, RES_HEALTH))
+        SetResourceExplicit(item, RES_HEALTH, g_pickup_healthbig);
 }
 #endif
 
 REGISTER_ITEM(HealthBig, Health) {
     this.m_canonical_spawnfunc = "item_health_big";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_HealthBig_ITEM;
     this.m_sound                =   SND_HealthBig;
 #endif
     this.netname                =   "health_big";
-    this.m_name                 =   "50 Health";
+    this.m_name                 =   _("Big health");
     this.m_icon                 =   "health";
     this.m_color                =   '1 0 0';
     this.m_waypoint             =   _("Big health");
 #ifdef SVQC
-    this.m_itemid               =   IT_25HP;
+    this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
     this.m_pickupanyway         =   GET(g_pickup_healthbig_anyway);
@@ -135,30 +138,31 @@ SOUND(HealthMega, Item_Sound("megahealth"));
 PROPERTY(float, g_pickup_healthmega_anyway);
 PROPERTY(int, g_pickup_healthmega);
 PROPERTY(int, g_pickup_healthmega_max);
-void item_healthmega_init(entity item)
+void item_healthmega_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthmega_max;
-    if(!item.health)
-        item.health = g_pickup_healthmega;
+    if(!GetResource(item, RES_HEALTH))
+        SetResourceExplicit(item, RES_HEALTH, g_pickup_healthmega);
 }
 #endif
 
 REGISTER_ITEM(HealthMega, Health) {
     this.m_canonical_spawnfunc = "item_health_mega";
 #ifdef GAMEQC
+    this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
     this.m_model                =   MDL_HealthMega_ITEM;
     this.m_sound                =   SND_HealthMega;
 #endif
     this.netname                =   "health_mega";
-    this.m_name                 =   "100 Health";
+    this.m_name                 =   _("Mega health");
     this.m_icon                 =   "item_mega_health";
     this.m_color                =   '1 0 0';
     this.m_waypoint             =   _("Mega health");
     this.m_waypointblink        =   2;
 #ifdef SVQC
     this.m_maxs                 =   '16 16 70';
-    this.m_itemid               =   IT_HEALTH;
+    this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_long);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
     this.m_pickupanyway         =   GET(g_pickup_healthmega_anyway);