]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/health.qh
Merge branch 'master' into DefaultUser/armormega
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
index f7bfb5c9386d48e3d0d972fd04db2bc714769dd9..bd2f61f15c3ceea03a4cec622be66a61b0adb3f6 100644 (file)
-#ifndef HEALTH_H
-#define HEALTH_H
+#pragma once
+
 #include "pickup.qh"
 CLASS(Health, Pickup)
 #ifdef SVQC
-    ATTRIB(Health, m_mins, vector, '-16 -16 0')
-    ATTRIB(Health, m_maxs, vector, '16 16 48')
-    ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+    ATTRIB(Health, m_mins, vector, '-16 -16 0');
+    ATTRIB(Health, m_maxs, vector, '16 16 48');
+    ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
 #endif
 ENDCLASS(Health)
+
+#ifdef SVQC
+    #include <common/t_items.qh>
+#endif
+
+#ifdef GAMEQC
+MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
+SOUND(HealthSmall, "misc/minihealth");
+#endif
+
+REGISTER_ITEM(HealthSmall, Health) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_HealthSmall_ITEM;
+    this.m_sound                =   SND_HealthSmall;
+#endif
+    this.m_name                 =   "5 Health";
+    this.m_icon                 =   "health";
+#ifdef SVQC
+    this.m_botvalue             =   BOT_PICKUP_RATING_LOW;
+    this.m_itemid               =   IT_5HP;
+    this.m_respawntime          =   GET(g_pickup_respawntime_short);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
+SOUND(HealthMedium, "misc/mediumhealth");
+#endif
+
+REGISTER_ITEM(HealthMedium, Health) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_HealthMedium_ITEM;
+    this.m_sound                =   SND_HealthMedium;
+#endif
+    this.m_name                 =   "25 Health";
+    this.m_icon                 =   "health";
+#ifdef SVQC
+    this.m_botvalue             =   BOT_PICKUP_RATING_MID;
+    this.m_itemid               =   IT_25HP;
+    this.m_respawntime          =   GET(g_pickup_respawntime_short);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
+SOUND(HealthBig, "misc/mediumhealth");
+#endif
+
+REGISTER_ITEM(HealthBig, Health) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_HealthBig_ITEM;
+    this.m_sound                =   SND_HealthBig;
+#endif
+    this.m_name                 =   "50 Health";
+    this.m_icon                 =   "health";
+    this.m_color                =   '1 0 0';
+    this.m_waypoint             =   _("Big health");
+#ifdef SVQC
+    this.m_botvalue             =   BOT_PICKUP_RATING_MID;
+    this.m_itemid               =   IT_25HP;
+    this.m_respawntime          =   GET(g_pickup_respawntime_medium);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
+SOUND(HealthMega, "misc/megahealth");
+#endif
+
+REGISTER_ITEM(HealthMega, Health) {
+#ifdef GAMEQC
+    this.m_model                =   MDL_HealthMega_ITEM;
+    this.m_sound                =   SND_HealthMega;
+#endif
+    this.m_name                 =   "100 Health";
+    this.m_icon                 =   "item_mega_health";
+    this.m_color                =   '1 0 0';
+    this.m_waypoint             =   _("Mega health");
+    this.m_waypointblink        =   2;
+#ifdef SVQC
+    this.m_maxs                 =   '16 16 70';
+    this.m_botvalue             =   BOT_PICKUP_RATING_HIGH;
+    this.m_itemid               =   IT_HEALTH;
+    this.m_respawntime          =   GET(g_pickup_respawntime_long);
+    this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
 #endif
+}