#ifdef SVQC
float autocvar_g_balance_powerup_strength_time;
-void powerup_strength_init(entity item)
+void powerup_strength_init(Pickup this, entity item)
{
if(!item.strength_finished)
item.strength_finished = autocvar_g_balance_powerup_strength_time;
#ifdef SVQC
float autocvar_g_balance_powerup_invincible_time;
-void powerup_shield_init(entity item)
+void powerup_shield_init(Pickup this, entity item)
{
if(!item.invincible_finished)
item.invincible_finished = autocvar_g_balance_powerup_invincible_time;