]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/powerup.qh
Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / powerup.qh
index 41b658c2fc5a25afe03eefcaeea7867e07f1a6de..9de1235361787678286474044f004ddbc8e4c31c 100644 (file)
@@ -10,7 +10,7 @@ CLASS(Powerup, Pickup)
 #ifdef SVQC
     ATTRIB(Powerup, m_mins, vector, '-16 -16 0');
     ATTRIB(Powerup, m_maxs, vector, '16 16 80');
-    ATTRIB(Powerup, m_botvalue, int, 20000);
+    ATTRIB(Powerup, m_botvalue, int, 11000);
     ATTRIB(Powerup, m_itemflags, int, FL_POWERUP);
     ATTRIB(Powerup, m_respawntime, float(), GET(g_pickup_respawntime_powerup));
     ATTRIB(Powerup, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_powerup));
@@ -24,14 +24,16 @@ SOUND(Strength, Item_Sound("powerup"));
 
 #ifdef SVQC
 float autocvar_g_balance_powerup_strength_time;
-void powerup_strength_init(entity item)
+void powerup_strength_init(Pickup this, entity item)
 {
     if(!item.strength_finished)
         item.strength_finished = autocvar_g_balance_powerup_strength_time;
 }
 #endif
 REGISTER_ITEM(Strength, Powerup) {
+    this.m_canonical_spawnfunc = "item_strength";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL;
     this.m_model            =   MDL_Strength_ITEM;
     this.m_sound            =   SND_Strength;
     this.m_glow             =   true;
@@ -49,6 +51,8 @@ REGISTER_ITEM(Strength, Powerup) {
 #endif
 }
 
+SPAWNFUNC_ITEM(item_strength, ITEM_Strength)
+
 #ifdef GAMEQC
 MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
 SOUND(Shield, Item_Sound("powerup_shield"));
@@ -56,14 +60,16 @@ SOUND(Shield, Item_Sound("powerup_shield"));
 
 #ifdef SVQC
 float autocvar_g_balance_powerup_invincible_time;
-void powerup_shield_init(entity item)
+void powerup_shield_init(Pickup this, entity item)
 {
     if(!item.invincible_finished)
         item.invincible_finished = autocvar_g_balance_powerup_invincible_time;
 }
 #endif
 REGISTER_ITEM(Shield, Powerup) {
+    this.m_canonical_spawnfunc = "item_shield";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_NORMAL;
     this.m_model            =   MDL_Shield_ITEM;
     this.m_sound            =   SND_Shield;
     this.m_glow             =   true;
@@ -80,3 +86,6 @@ REGISTER_ITEM(Shield, Powerup) {
     this.m_iteminit         =   powerup_shield_init;
 #endif
 }
+
+SPAWNFUNC_ITEM(item_shield, ITEM_Shield)
+SPAWNFUNC_ITEM(item_invincible, ITEM_Shield)