#ifdef SVQC
ATTRIB(Powerup, m_mins, vector, '-16 -16 0');
ATTRIB(Powerup, m_maxs, vector, '16 16 80');
- ATTRIB(Powerup, m_botvalue, int, 20000);
+ ATTRIB(Powerup, m_botvalue, int, 11000);
ATTRIB(Powerup, m_itemflags, int, FL_POWERUP);
ATTRIB(Powerup, m_respawntime, float(), GET(g_pickup_respawntime_powerup));
ATTRIB(Powerup, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_powerup));
#ifdef SVQC
float autocvar_g_balance_powerup_strength_time;
-void powerup_strength_init(entity item)
+void powerup_strength_init(Pickup this, entity item)
{
if(!item.strength_finished)
item.strength_finished = autocvar_g_balance_powerup_strength_time;
#ifdef SVQC
float autocvar_g_balance_powerup_invincible_time;
-void powerup_shield_init(entity item)
+void powerup_shield_init(Pickup this, entity item)
{
if(!item.invincible_finished)
item.invincible_finished = autocvar_g_balance_powerup_invincible_time;