return "";
}
+float _MapInfo_GetTeamPlayBool(float t)
+{
+ entity e;
+ for(e = MapInfo_Type_first; e; e = e.enemy)
+ if(t == e.items)
+ return e.team;
+ return FALSE;
+}
+
void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
{
string sa, k, v;