]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qc
Apply a patch by Melanosuchus, fixing issues noted in http://dev.xonotic.org/issues...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qc
index 21263719b32d035697b8d12cb13fe4926cde81c0..3d06854578acbda85607a119a59bea958e9c4d4d 100644 (file)
@@ -313,6 +313,8 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                                        MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
                                else if(v == "team_CTF_blueflag")
                                        MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
+                               else if(v == "invasion_spawnpoint")
+                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION;
                                else if(v == "target_assault_roundend")
                                        MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
                                else if(v == "onslaught_generator")
@@ -341,6 +343,8 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                                        MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
                                else if(startsWith(v, "vehicle_"))
                                        MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
+                               else if(startsWith(v, "monster_"))
+                                       MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
                                else if(v == "target_music" || v == "trigger_music")
                                        _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
                        }
@@ -600,14 +604,11 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
                p = strstrofs(sa, "=", 0);
                if(p < 0)
                {
-                       k = "timelimit";
-                       v = s;
-               }
-               else
-               {
-                       k = substring(sa, 0, p);
-                       v = substring(sa, p+1, -1);
+                       print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
+                       continue;
                }
+               k = substring(sa, 0, p);
+               v = substring(sa, p+1, -1);
 
                if(k == "timelimit")
                {
@@ -632,6 +633,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
                        cvar_set("g_freezetag_teams", v);
                        cvar_set("g_keyhunt_teams", v);
                        cvar_set("g_domination_default_teams", v);
+                       cvar_set("g_invasion_teams", v);
                }
                else if(k == "qualifying_timelimit")
                {
@@ -643,7 +645,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
                }
                else
                {
-                       print("Invalid gametype key in mapinfo: ", k, "\n");
+                       print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
                }
        }
 
@@ -680,6 +682,12 @@ float MapInfo_Type_FromString(string t)
                t = "ka";
                print("'. Should use '", t, "'.\n");
        }
+       if(t == "invasion")
+       {
+               print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
+               t = "inv";
+               print("'. Should use '", t, "'.\n");
+       }
        if(t == "all")
                return MAPINFO_TYPE_ALL;
        for(e = MapInfo_Type_first; e; e = e.enemy)
@@ -688,6 +696,15 @@ float MapInfo_Type_FromString(string t)
        return 0;
 }
 
+string MapInfo_Type_Description(float t)
+{
+       entity e;
+       for(e = MapInfo_Type_first; e; e = e.enemy)
+               if(t == e.items)
+                       return e.gametype_description;
+       return "";
+}
+
 string MapInfo_Type_ToString(float t)
 {
        entity e;
@@ -973,6 +990,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, flo
                        if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
                        else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
                        else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
+                       else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
                        else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
                        else
                                dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
@@ -1127,7 +1145,8 @@ float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametype
        {
                if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
                {
-                       error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
+                       //error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
+                       return 0;
                        //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
                        //return;
                }
@@ -1256,14 +1275,14 @@ void MapInfo_LoadMap(string s, float reinit)
                localcmd(strcat("\nchangelevel ", s, "\n"));
 }
 
-string MapInfo_ListAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
+string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags)
 {
        string out;
        float i;
 
        // to make absolutely sure:
        MapInfo_Enumerate();
-       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
+       MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
 
        out = "";
        for(i = 0; i < MapInfo_count; ++i)