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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index 3038cce60e70a0ebe8380f2c47f350a779a151ba..3466d7ee32d2b2ff44001bd8def131b7995c03e7 100644 (file)
 
 #include "util.qh"
 
+CLASS(Gametype, Object)
+    ATTRIB(Gametype, m_id, int, 0)
+    /** game type ID */
+    ATTRIB(Gametype, items, int, 0)
+    /** game type name as in cvar (with g_ prefix) */
+    ATTRIB(Gametype, netname, string, string_null)
+    /** game type short name */
+    ATTRIB(Gametype, mdl, string, string_null)
+    /** human readable name */
+    ATTRIB(Gametype, message, string, string_null)
+    /** does this gametype support teamplay? */
+    ATTRIB(Gametype, team, bool, false)
+    /** game type defaults */
+    ATTRIB(Gametype, model2, string, string_null)
+    /** game type description */
+    ATTRIB(Gametype, gametype_description, string, string_null)
+
+    ATTRIB(Gametype, m_mutators, string, string_null)
+    ATTRIB(Gametype, m_parse_mapinfo, bool(string k, string v), func_null)
+
+    METHOD(Gametype, describe, string(entity this)) { return this.gametype_description; }
+
+    METHOD(Gametype, display, void(entity this, void(string name, string icon) returns)) {
+        returns(this.message, strcat("gametype_", this.mdl));
+    }
+
+    CONSTRUCTOR(Gametype, string hname, string sname, string g_name, bool gteamplay, string mutators, string defaults, string gdescription)
+    {
+        CONSTRUCT(Gametype);
+        this.netname = g_name;
+        this.mdl = sname;
+        this.message = hname;
+        this.team = gteamplay;
+        this.m_mutators = mutators;
+        this.model2 = defaults;
+        this.gametype_description = gdescription;
+    }
+ENDCLASS(Gametype)
+
+REGISTRY(Gametypes, BITS(4))
+REGISTER_REGISTRY(RegisterGametypes)
 int MAPINFO_TYPE_ALL;
-entity MapInfo_Type_first;
-entity MapInfo_Type_last;
-.entity enemy; // internal next pointer
-
-.int items; // game type ID
-.string netname; // game type name as in cvar (with g_ prefix)
-.string mdl; // game type short name
-.string message; // human readable name
-.int team; // does this gametype support teamplay?
-.string model2; // game type defaults
-.string gametype_description; // game type description
-
-#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,gteamplay,defaults,gdescription) \
-       int MAPINFO_TYPE_##NAME; \
-       entity MapInfo_Type##g_name; \
-       void RegisterGametypes_##g_name() \
-       { \
-               MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \
-               MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
-               MapInfo_Type##g_name = spawn(); \
-               MapInfo_Type##g_name.items = MAPINFO_TYPE_##NAME; \
-               MapInfo_Type##g_name.netname = #g_name; \
-               MapInfo_Type##g_name.mdl = #sname; \
-               MapInfo_Type##g_name.message = hname; \
-               MapInfo_Type##g_name.team = gteamplay; \
-               MapInfo_Type##g_name.model2 = defaults; \
-               MapInfo_Type##g_name.gametype_description = gdescription; \
-               if(!MapInfo_Type_first) \
-                       MapInfo_Type_first = MapInfo_Type##g_name; \
-               if(MapInfo_Type_last) \
-                       MapInfo_Type_last.enemy = MapInfo_Type##g_name; \
-               MapInfo_Type_last = MapInfo_Type##g_name; \
-       } \
-       ACCUMULATE_FUNCTION(RegisterGametypes, RegisterGametypes_##g_name)
+#define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, mutators, defaults, gdescription)          \
+    int MAPINFO_TYPE_##NAME;                                                                                \
+    bool NAME##_mapinfo(string k, string v) { return = false; }                                             \
+    REGISTER(RegisterGametypes, MAPINFO_TYPE, Gametypes, g_name, m_id,                                      \
+        NEW(Gametype, hname, #sname, #g_name, gteamplay, #sname " " mutators, defaults, gdescription)       \
+    ) {                                                                                                     \
+        /* same as `1 << m_id` */                                                                           \
+        MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME;                \
+        this.items = MAPINFO_TYPE_##NAME;                                                                   \
+        this.m_parse_mapinfo = NAME##_mapinfo;                                                              \
+    }                                                                                                       \
+    [[accumulate]] bool NAME##_mapinfo(string k, string v)
 
 #define IS_GAMETYPE(NAME) \
-       (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
-
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
-#define g_dm IS_GAMETYPE(DEATHMATCH)
-
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
-#define g_lms IS_GAMETYPE(LMS)
-
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
+    (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
+
+REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
+
+REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
+
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"))
+{
+    if (!k) {
+       cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
+        return true;
+    }
+    switch (k) {
+        case "qualifying_timelimit":
+            cvar_set("g_race_qualifying_timelimit", v);
+            return true;
+    }
+}
 #define g_race IS_GAMETYPE(RACE)
 
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time"));
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"","timelimit=20",_("Race for fastest time."));
 #define g_cts IS_GAMETYPE(CTS)
 
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"))
+{
+    if (!k) {
+        cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_tdm_teams", v);
+            return true;
+    }
+}
 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it"));
+REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
 #define g_ctf IS_GAMETYPE(CTF)
 
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"))
+{
+    if (!k) {
+        cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_ca_teams", v);
+            return true;
+    }
+}
 #define g_ca IS_GAMETYPE(CA)
 
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
-#define g_domination IS_GAMETYPE(DOMINATION)
-
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
-#define g_keyhunt IS_GAMETYPE(KEYHUNT)
-
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"))
+{
+    if (!k) {
+        cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_domination_default_teams", v);
+            return true;
+    }
+}
+
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"))
+{
+    if (!k) {
+       cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
+       return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_keyhunt_teams", v);
+            return true;
+    }
+}
+
+REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
 #define g_assault IS_GAMETYPE(ASSAULT)
 
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
-#define g_onslaught IS_GAMETYPE(ONSLAUGHT)
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
 
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
 #define g_nexball IS_GAMETYPE(NEXBALL)
 
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"))
+{
+    if (!k) {
+        cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_freezetag_teams", v);
+            return true;
+    }
+}
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
-#define g_keepaway IS_GAMETYPE(KEEPAWAY)
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
 
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
-#define g_invasion IS_GAMETYPE(INVASION)
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters"))
+{
+    switch (k) {
+        case "teams":
+            cvar_set("g_invasion_teams", v);
+            return true;
+    }
+}
 
 const int MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
 const int MAPINFO_FEATURE_VEHICLES      = 2;
@@ -151,6 +236,7 @@ string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
 // gets a gametype from a string
 string _MapInfo_GetDefaultEx(float t);
 float _MapInfo_GetTeamPlayBool(float t);
+Gametype MapInfo_Type(int t);
 float MapInfo_Type_FromString(string t);
 string MapInfo_Type_Description(float t);
 string MapInfo_Type_ToString(float t);