]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qh
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index bd67f67a825104abcd3108d8096d501fa8a27762..40fea4fc284f5eba57bda906a25b91d929b726e3 100644 (file)
@@ -33,61 +33,59 @@ entity MapInfo_Type_last;
 #define IS_GAMETYPE(NAME) \
        (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
 
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0")
+REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0");
 #define g_dm IS_GAMETYPE(DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0")
+REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0");
 #define g_lms IS_GAMETYPE(LMS)
 
-REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
+REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0");
 #define g_arena IS_GAMETYPE(ARENA)
 
-REGISTER_GAMETYPE(_("Runematch"),rune,g_runematch,RUNEMATCH,"timelimit=20 pointlimit=200 leadlimit=0")
-#define g_runematch IS_GAMETYPE(RUNEMATCH)
-
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0")
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0");
 #define g_race IS_GAMETYPE(RACE)
 
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1")
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1");
 #define g_cts IS_GAMETYPE(CTS)
 
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0");
 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0")
+REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0");
 #define g_ctf IS_GAMETYPE(CTF)
 
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0")
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0");
 #define g_ca IS_GAMETYPE(CA)
 
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0");
 #define g_domination IS_GAMETYPE(DOMINATION)
 
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0")
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0");
 #define g_keyhunt IS_GAMETYPE(KEYHUNT)
 
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20")
+REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20");
 #define g_assault IS_GAMETYPE(ASSAULT)
 
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20")
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20");
 #define g_onslaught IS_GAMETYPE(ONSLAUGHT)
 
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0")
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0");
 #define g_nexball IS_GAMETYPE(NEXBALL)
 
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0");
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
-float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
-float MAPINFO_FEATURE_VEHICLES      = 2;
-float MAPINFO_FEATURE_TURRETS       = 4;
+const float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
+const float MAPINFO_FEATURE_VEHICLES      = 2;
+const float MAPINFO_FEATURE_TURRETS       = 4;
 
-float MAPINFO_FLAG_HIDDEN           = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
-float MAPINFO_FLAG_FORBIDDEN        = 2; // don't even allow the map by a cvar setting that allows hidden maps
-float MAPINFO_FLAG_FRUSTRATING      = 4; // this map is near impossible to play, enable at your own risk
+const float MAPINFO_FLAG_HIDDEN           = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
+const float MAPINFO_FLAG_FORBIDDEN        = 2; // don't even allow the map by a cvar setting that allows hidden maps
+const float MAPINFO_FLAG_FRUSTRATING      = 4; // this map is near impossible to play, enable at your own risk
+const float MAPINFO_FLAG_NOAUTOMAPLIST    = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes)
 
 float MapInfo_count;