]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapobjects/func/rainsnow.qc
Increase rain draw distance to 1000 (also for drain)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / func / rainsnow.qc
index c765a4293b9e79c34fc5d922b6846058ebb3b440..1cce5f5c2910dc122a01411d7f2965e5aac80ccd 100644 (file)
@@ -36,7 +36,7 @@ spawnfunc(func_rain)
        this.angles = '0 0 0';
        set_movetype(this, MOVETYPE_NONE);
        this.solid = SOLID_NOT;
-       SetBrushEntityModel(this);
+       SetBrushEntityModel(this, true);
        if (!this.cnt)
        {
                this.cnt = 12;
@@ -44,7 +44,7 @@ spawnfunc(func_rain)
        if (!this.count)
                this.count = 2000;
        // relative to absolute particle count
-       this.count = 0.1 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
+       //this.count = 0.1 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
        if (this.count < 1)
                this.count = 1;
        if(this.count > 65535)
@@ -76,7 +76,7 @@ spawnfunc(func_snow)
        this.angles = '0 0 0';
        set_movetype(this, MOVETYPE_NONE);
        this.solid = SOLID_NOT;
-       SetBrushEntityModel(this);
+       SetBrushEntityModel(this, true);
        if (!this.cnt)
        {
                this.cnt = 12;
@@ -84,7 +84,7 @@ spawnfunc(func_snow)
        if (!this.count)
                this.count = 2000;
        // relative to absolute particle count
-       this.count = 0.1 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
+       //this.count = 0.1 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
        if (this.count < 1)
                this.count = 1;
        if(this.count > 65535)
@@ -95,24 +95,25 @@ spawnfunc(func_snow)
        Net_LinkEntity(this, false, 0, rainsnow_SendEntity);
 }
 #elif defined(CSQC)
-float autocvar_cl_rainsnow_maxdrawdist = 2048;
+float autocvar_cl_rainsnow_maxdrawdist = 1000;
 
-void Draw_Rain(entity this)
+void Draw_RainSnow(entity this)
 {
-       vector maxdist = '1 1 0' * autocvar_cl_rainsnow_maxdrawdist;
-       maxdist.z = 5;
-       if(boxesoverlap(vec2(view_origin) - maxdist, vec2(view_origin) + maxdist, vec2(this.absmin) - '0 0 5', vec2(this.absmax) + '0 0 5'))
-       //if(autocvar_cl_rainsnow_maxdrawdist <= 0 || vdist(vec2(this.origin) - vec2(this.absmin + this.absmax * 0.5), <=, autocvar_cl_rainsnow_maxdrawdist))
-       te_particlerain(this.origin + this.mins, this.origin + this.maxs, this.velocity, floor(this.count * drawframetime + random()), this.glow_color);
-}
+       vector maxdist = '1 1 1' * autocvar_cl_rainsnow_maxdrawdist;
 
-void Draw_Snow(entity this)
-{
-       vector maxdist = '1 1 0' * autocvar_cl_rainsnow_maxdrawdist;
-       maxdist.z = 5;
-       if(boxesoverlap(vec2(view_origin) - maxdist, vec2(view_origin) + maxdist, vec2(this.absmin) - '0 0 5', vec2(this.absmax) + '0 0 5'))
-       //if(autocvar_cl_rainsnow_maxdrawdist <= 0 || vdist(vec2(this.origin) - vec2(this.absmin + this.absmax * 0.5), <=, autocvar_cl_rainsnow_maxdrawdist))
-       te_particlesnow(this.origin + this.mins, this.origin + this.maxs, this.velocity, floor(this.count * drawframetime + random()), this.glow_color);
+       vector effbox_min = vec_to_max(view_origin - maxdist, this.origin + this.mins);
+       vector effbox_max = vec_to_min(view_origin + maxdist, this.origin + this.maxs);
+
+       vector mysize = effbox_max - effbox_min;
+       float mycount = bound(1, 0.1 * this.count * (mysize.x / 1024) * (mysize.y / 1024), 65535);
+
+       if(boxesoverlap(view_origin - maxdist, view_origin + maxdist, this.absmin, this.absmax)) // optimisation: don't render any rain if the player is outside the view distance
+       {
+               if(this.state == RAINSNOW_RAIN)
+               te_particlerain(effbox_min, effbox_max, this.velocity, floor(mycount * drawframetime + random()), this.glow_color);
+       else
+               te_particlesnow(effbox_min, effbox_max, this.velocity, floor(mycount * drawframetime + random()), this.glow_color);
+       }
 }
 
 NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
@@ -134,9 +135,6 @@ NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
        setsize(this, this.mins, this.maxs);
        this.solid = SOLID_NOT;
        if (isnew) IL_PUSH(g_drawables, this);
-       if(this.state == RAINSNOW_RAIN)
-               this.draw = Draw_Rain;
-       else
-               this.draw = Draw_Snow;
+       this.draw = Draw_RainSnow;
 }
 #endif