#define G_MODEL_INIT(ent,sol) \
if(ent.geomtype && autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
if(!ent.scale) ent.scale = ent.modelscale; \
- SetBrushEntityModel(ent); \
+ SetBrushEntityModel(ent,true); \
ent.use = g_model_setcolormaptoactivator; \
InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
if(!ent.solid) ent.solid = (sol); \
#define G_CLIENTMODEL_INIT(ent,sol) \
if(ent.geomtype && autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
if(!ent.scale) ent.scale = ent.modelscale; \
- SetBrushEntityModel(ent); \
+ SetBrushEntityModel(ent,true); \
ent.use = g_clientmodel_use; \
InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
if(!ent.solid) ent.solid = (sol); \
// non-solid brush entities:
spawnfunc(func_illusionary) { G_MODEL_INIT (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
-spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
spawnfunc(func_wall) { G_MODEL_INIT (this, SOLID_BSP) } // Q1 name
spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_BSP) } // DEPRECATED old alias name from some other game
#elif defined(CSQC)
.float alpha;
.float scale;