#pragma once
+#ifdef SVQC
+void counter_reset(entity this);
+
+.float counter_cnt;
+
+IntrusiveList g_counters;
+STATIC_INIT(g_counters) { g_counters = IL_NEW(); }
+#endif
const int COUNTER_FIRE_AT_COUNT = BIT(2);
+const int COUNTER_PER_PLAYER = BIT(3);