if(!this.delay)
this.delay = 1;
if(!GetResourceAmount(this, RESOURCE_HEALTH))
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10);
+ SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10); // TODO: use a special field for this, it doesn't have actual health!
if(!this.max_health)
this.max_health = 200; // max health topoff for field
if(this.noise == "")