Add a function to skip certain target fields when using an entity's targets so they...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / triggers.qc
index 9a7181d3a2250a530466a1d3dcbf59a9e9d1f0d8..27ffead9c7582bed0e81d63e1c99c926dc0d7980 100644 (file)
@@ -235,7 +235,7 @@ match (string)this.target and call their .use function
 ==============================
 */
 
-void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventReuse)
+void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventReuse, int skiptargets)
 {
 //
 // check for a delay
@@ -249,10 +249,10 @@ void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventRe
                t.enemy = actor;
                t.message = this.message;
                t.killtarget = this.killtarget;
-               t.target = this.target;
-               t.target2 = this.target2;
-               t.target3 = this.target3;
-               t.target4 = this.target4;
+               if(!(skiptargets & BIT(1))) t.target = this.target;
+               if(!(skiptargets & BIT(2))) t.target2 = this.target2;
+               if(!(skiptargets & BIT(3))) t.target3 = this.target3;
+               if(!(skiptargets & BIT(4))) t.target4 = this.target4;
                t.antiwall_flag = this.antiwall_flag;
                return;
        }
@@ -292,6 +292,8 @@ void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventRe
 
        for(int i = 0; i < 4; ++i)
        {
+               if(skiptargets & BIT(i + 1))
+                       continue;
                switch(i)
                {
                        default:
@@ -329,5 +331,6 @@ void SUB_UseTargets_Ex(entity this, entity actor, entity trigger, bool preventRe
        }
 }
 
-void SUB_UseTargets(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, false); }
-void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, true); }
+void SUB_UseTargets(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, false, 0); }
+void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, true, 0); }
+void SUB_UseTargets_SkipTargets(entity this, entity actor, entity trigger, int skiptargets) { SUB_UseTargets_Ex(this, actor, trigger, false, skiptargets); }