-bool MinigameImpulse(int imp)
-{SELFPARAM();
- entity e = minigame_find_player(self);
- if ( imp && self.active_minigame && e )
+bool MinigameImpulse(entity this, int imp)
+{
+ if (!this.active_minigame) return false;
+ entity e = minigame_find_player(this);
+ if ( imp && this.active_minigame && e )