}
-#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) Write##Type(MSG_ENTITY, self.Name);
+#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) Write##Type(MSG_ENTITY, this.Name);
#define MSLE(Name,Fields) \
- else if ( self.classname == #Name ) { \
- if ( sf & MINIG_SF_CREATE ) WriteString(MSG_ENTITY,self.owner.netname); \
+ else if ( this.classname == #Name ) { \
+ if ( sf & MINIG_SF_CREATE ) WriteString(MSG_ENTITY,this.owner.netname); \
Fields }
// Send an entity to a client
bool minigame_CheckSend(entity this)
{
entity e;
- for ( e = self.owner.minigame_players; e != world; e = e.list_next )
+ for ( e = this.owner.minigame_players; e != world; e = e.list_next )
if ( e.minigame_players == other )
return true;
return false;