bool minigame_CheckSend();
// Check for minigame impulses
-bool MinigameImpulse(int imp);
+bool MinigameImpulse(entity this, int imp);
// Parse a client command ( cmd minigame ... )
void ClientCommand_minigame(int request, int argc, string command);
bool minigame_SendEntity(entity this, entity to, int sf);
-REGISTRY(Minigames, BITS(3))
+REGISTRY(Minigames, BITS(4))
#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)