bool minigame_SendEntity(entity this, entity to, int sf);
-REGISTRY(Minigames, BIT(3))
+REGISTRY(Minigames, BITS(3))
REGISTER_REGISTRY(RegisterMinigames)
#define REGISTER_MINIGAME(name,nicename) \
REGISTER(RegisterMinigames, MINIGAME, Minigames, name, m_id, spawn()); \