#include <lib/warpzone/server.qh>
#endif
+#ifndef MENUQC
+#include "../animdecide.qh"
+#include "../anim.qh"
+vector animfixfps(entity e, vector a, vector b);
+#endif
+
// special spawn flags
const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
const int MONSTER_TYPE_FLY = 32;
.vector anim_walk;
.vector anim_spawn;
-/** If you register a new monster, make sure to add it to all.inc */
CLASS(Monster, Object)
ATTRIB(Monster, monsterid, int, 0)
/** attributes */