#ifndef MENUQC
-bool m_mage(int);
+bool M_Mage(int);
#endif
REGISTER_MONSTER_SIMPLE(
/* MON_##id */ MAGE,
/* fullname */ _("Mage")
) {
#ifndef MENUQC
- this.monster_func = m_mage;
+ this.monster_func = M_Mage;
+ this.monster_func(MR_PRECACHE);
#endif
}
#ifdef SVQC
float autocvar_g_monster_mage_health;
+float autocvar_g_monster_mage_damageforcescale = 0.5;
float autocvar_g_monster_mage_attack_spike_damage;
float autocvar_g_monster_mage_attack_spike_radius;
float autocvar_g_monster_mage_attack_spike_delay;
float autocvar_g_monster_mage_speed_run;
float autocvar_g_monster_mage_speed_walk;
+/*
const float mage_anim_idle = 0;
const float mage_anim_walk = 1;
const float mage_anim_attack = 2;
const float mage_anim_pain = 3;
const float mage_anim_death = 4;
const float mage_anim_run = 5;
+*/
-void() mage_heal;
-void() mage_shield;
+void() M_Mage_Defend_Heal;
+void() M_Mage_Defend_Shield;
.entity mage_spike;
-.float shield_ltime;
+.float mage_shield_delay;
+.float mage_shield_time;
-float friend_needshelp(entity e)
+float M_Mage_Defend_Heal_Check(entity e)
{
if(e == world)
return false;
if(e.health <= 0)
return false;
- if(DIFF_TEAM(e, self) && e != self.monster_owner)
+ if(DIFF_TEAM(e, self) && e != self.monster_follow)
return false;
if(e.frozen)
return false;
return false;
}
-void mage_spike_explode()
+void M_Mage_Attack_Spike_Explode()
{
self.event_damage = func_null;
self.realowner.mage_spike = world;
- Send_Effect("explosion_small", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, self.origin, '0 0 0', 1);
RadiusDamage (self, self.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius), world, world, 0, DEATH_MONSTER_MAGE, other);
remove (self);
}
-void mage_spike_touch()
+void M_Mage_Attack_Spike_Touch()
{
PROJECTILE_TOUCH;
- mage_spike_explode();
+ M_Mage_Attack_Spike_Explode();
}
// copied from W_Seeker_Think
-void mage_spike_think()
+void M_Mage_Attack_Spike_Think()
{
entity e;
vector desireddir, olddir, newdir, eorg;
if (time > self.ltime || self.enemy.health <= 0 || self.owner.health <= 0)
{
self.projectiledeathtype |= HITTYPE_SPLASH;
- mage_spike_explode();
+ M_Mage_Attack_Spike_Explode();
}
spd = vlen(self.velocity);
UpdateCSQCProjectile(self);
}
-void mage_attack_spike()
+void M_Mage_Attack_Spike()
{
entity missile;
vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
missile = spawn ();
missile.owner = missile.realowner = self;
- missile.think = mage_spike_think;
+ missile.think = M_Mage_Attack_Spike_Think;
missile.ltime = time + 7;
missile.nextthink = time;
missile.solid = SOLID_BBOX;
missile.velocity = dir * 400;
missile.avelocity = '300 300 300';
missile.enemy = self.enemy;
- missile.touch = mage_spike_touch;
+ missile.touch = M_Mage_Attack_Spike_Touch;
self.mage_spike = missile;
CSQCProjectile(missile, true, PROJECTILE_MAGE_SPIKE, true);
}
-void mage_heal()
+void M_Mage_Defend_Heal()
{
entity head;
float washealed = false;
- for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain) if(friend_needshelp(head))
+ for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain) if(M_Mage_Defend_Heal_Check(head))
{
washealed = true;
string fx = "";
{
case 0:
if(head.health < autocvar_g_balance_health_regenstable) head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_health_regenstable);
- fx = "healing_fx";
+ fx = EFFECT_HEALING.eent_eff_name;
break;
case 1:
if(head.ammo_cells) head.ammo_cells = bound(head.ammo_cells, head.ammo_cells + 1, g_pickup_cells_max);
break;
case 3:
head.health = bound(0, head.health - ((head == self) ? (autocvar_g_monster_mage_heal_self) : (autocvar_g_monster_mage_heal_allies)), autocvar_g_balance_health_regenstable);
- fx = "rage";
+ fx = EFFECT_RAGE.eent_eff_name;
break;
}
- Send_Effect(fx, head.origin, '0 0 0', 1);
+ Send_Effect_(fx, head.origin, '0 0 0', 1);
}
else
{
- Send_Effect("healing_fx", head.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_HEALING, head.origin, '0 0 0', 1);
head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), head.max_health);
- if(!(head.spawnflags & MONSTERFLAG_INVINCIBLE))
+ if(!(head.spawnflags & MONSTERFLAG_INVINCIBLE) && head.sprite)
WaypointSprite_UpdateHealth(head.sprite, head.health);
}
}
if(washealed)
{
- self.frame = mage_anim_attack;
+ setanim(self, self.anim_shoot, true, true, true);
self.attack_finished_single = time + (autocvar_g_monster_mage_heal_delay);
+ self.anim_finished = time + 1.5;
}
}
-void mage_push()
+void M_Mage_Attack_Push()
{
sound(self, CH_SHOTS, W_Sound("tagexp1"), 1, ATTEN_NORM);
RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
- Send_Effect("TE_EXPLOSION", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_TE_EXPLOSION, self.origin, '0 0 0', 1);
- self.frame = mage_anim_attack;
+ setanim(self, self.anim_shoot, true, true, true);
self.attack_finished_single = time + (autocvar_g_monster_mage_attack_push_delay);
}
-void mage_teleport()
+void M_Mage_Attack_Teleport()
{
if(vlen(self.enemy.origin - self.origin) >= 500)
return;
if(trace_fraction < 1)
return;
- Send_Effect("spawn_event_neutral", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1);
setorigin(self, self.enemy.origin + ((v_forward * -1) * 200));
self.attack_finished_single = time + 0.2;
}
-void mage_shield_remove()
+void M_Mage_Defend_Shield_Remove()
{
self.effects &= ~(EF_ADDITIVE | EF_BLUE);
- self.armorvalue = 0;
- self.m_armor_blockpercent = autocvar_g_monsters_armor_blockpercent;
+ self.armorvalue = autocvar_g_monsters_armor_blockpercent;
}
-void mage_shield()
+void M_Mage_Defend_Shield()
{
self.effects |= (EF_ADDITIVE | EF_BLUE);
- self.lastshielded = time + (autocvar_g_monster_mage_shield_delay);
- self.m_armor_blockpercent = (autocvar_g_monster_mage_shield_blockpercent);
- self.armorvalue = self.health;
- self.shield_ltime = time + (autocvar_g_monster_mage_shield_time);
- self.frame = mage_anim_attack;
+ self.mage_shield_delay = time + (autocvar_g_monster_mage_shield_delay);
+ self.armorvalue = (autocvar_g_monster_mage_shield_blockpercent);
+ self.mage_shield_time = time + (autocvar_g_monster_mage_shield_time);
+ setanim(self, self.anim_shoot, true, true, true);
self.attack_finished_single = time + 1;
+ self.anim_finished = time + 1;
}
-float mage_attack(float attack_type)
+float M_Mage_Attack(float attack_type)
{
switch(attack_type)
{
{
if(random() <= 0.7)
{
- mage_push();
+ M_Mage_Attack_Push();
return true;
}
{
if(random() <= 0.4)
{
- mage_teleport();
+ M_Mage_Attack_Teleport();
return true;
}
else
{
- self.frame = mage_anim_attack;
+ setanim(self, self.anim_shoot, true, true, true);
self.attack_finished_single = time + (autocvar_g_monster_mage_attack_spike_delay);
- defer(0.2, mage_attack_spike);
+ self.anim_finished = time + 1;
+ Monster_Delay(1, 0, 0.2, M_Mage_Attack_Spike);
return true;
}
}
return false;
}
-void spawnfunc_monster_mage()
-{
- self.classname = "monster_mage";
-
- if(!monster_initialize(MON_MAGE.monsterid)) { remove(self); return; }
-}
+void spawnfunc_monster_mage() { Monster_Spawn(MON_MAGE.monsterid); }
-// compatibility with old spawns
-void spawnfunc_monster_shalrath() { spawnfunc_monster_mage(); }
+#endif // SVQC
-float m_mage(float req)
+bool M_Mage(int req)
{
switch(req)
{
+ #ifdef SVQC
case MR_THINK:
{
entity head;
- float need_help = false;
+ bool need_help = false;
- for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain)
+ for(head = world; (head = findfloat(head, iscreature, true)); )
if(head != self)
- if(friend_needshelp(head))
+ if(vlen(head.origin - self.origin) <= (autocvar_g_monster_mage_heal_range))
+ if(M_Mage_Defend_Heal_Check(head))
{
need_help = true;
break;
if(self.health < (autocvar_g_monster_mage_heal_minhealth) || need_help)
if(time >= self.attack_finished_single)
if(random() < 0.5)
- mage_heal();
+ M_Mage_Defend_Heal();
- if(time >= self.shield_ltime && self.armorvalue)
- mage_shield_remove();
+ if(time >= self.mage_shield_time && self.armorvalue)
+ M_Mage_Defend_Shield_Remove();
if(self.enemy)
if(self.health < self.max_health)
- if(time >= self.lastshielded)
+ if(time >= self.mage_shield_delay)
if(random() < 0.5)
- mage_shield();
+ M_Mage_Defend_Shield();
- monster_move((autocvar_g_monster_mage_speed_run), (autocvar_g_monster_mage_speed_walk), (autocvar_g_monster_mage_speed_stop), mage_anim_walk, mage_anim_run, mage_anim_idle);
+ return true;
+ }
+ case MR_PAIN:
+ {
return true;
}
case MR_DEATH:
{
- self.frame = mage_anim_death;
+ setanim(self, self.anim_die1, false, true, true);
return true;
}
+ #endif
+ #ifndef MENUQC
+ case MR_ANIM:
+ {
+ vector none = '0 0 0';
+ self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
+ self.anim_walk = animfixfps(self, '1 1 1', none);
+ self.anim_idle = animfixfps(self, '0 1 1', none);
+ self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
+ self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
+ self.anim_run = animfixfps(self, '5 1 1', none);
+
+ return true;
+ }
+ #endif
+ #ifdef SVQC
case MR_SETUP:
{
if(!self.health) self.health = (autocvar_g_monster_mage_health);
+ if(!self.speed) { self.speed = (autocvar_g_monster_mage_speed_walk); }
+ if(!self.speed2) { self.speed2 = (autocvar_g_monster_mage_speed_run); }
+ if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_mage_speed_stop); }
+ if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_mage_damageforcescale); }
self.monster_loot = spawnfunc_item_health_large;
- self.monster_attackfunc = mage_attack;
- self.frame = mage_anim_walk;
+ self.monster_attackfunc = M_Mage_Attack;
return true;
}
precache_sound (W_Sound("tagexp1"));
return true;
}
+ #endif
}
return true;
}
-
-#endif // SVQC
-#ifdef CSQC
-float m_mage(float req)
-{
- switch(req)
- {
- case MR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC