switch(self.skin)
{
case 0: return (e.health < autocvar_g_balance_health_regenstable);
- case 1: return ((e.ammo_cells && e.ammo_cells < g_pickup_cells_max) || (e.ammo_rockets && e.ammo_rockets < g_pickup_rockets_max) || (e.ammo_nails && e.ammo_nails < g_pickup_nails_max) || (e.ammo_shells && e.ammo_shells < g_pickup_shells_max));
+ case 1: return ((e.ammo_cells && e.ammo_cells < g_pickup_cells_max) || (e.ammo_plasma && e.ammo_plasma < g_pickup_plasma_max) || (e.ammo_rockets && e.ammo_rockets < g_pickup_rockets_max) || (e.ammo_nails && e.ammo_nails < g_pickup_nails_max) || (e.ammo_shells && e.ammo_shells < g_pickup_shells_max));
case 2: return (e.armorvalue < autocvar_g_balance_armor_regenstable);
case 3: return (e.health > 0);
}
self.realowner.mage_spike = world;
pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
- RadiusDamage (self, self.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius), world, 0, DEATH_MONSTER_MAGE, other);
+ RadiusDamage (self, self.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius), world, world, 0, DEATH_MONSTER_MAGE, other);
remove (self);
}
break;
case 1:
if(head.ammo_cells) head.ammo_cells = bound(head.ammo_cells, head.ammo_cells + 1, g_pickup_cells_max);
+ if(head.ammo_plasma) head.ammo_plasma = bound(head.ammo_plasma, head.ammo_plasma + 1, g_pickup_plasma_max);
if(head.ammo_rockets) head.ammo_rockets = bound(head.ammo_rockets, head.ammo_rockets + 1, g_pickup_rockets_max);
if(head.ammo_shells) head.ammo_shells = bound(head.ammo_shells, head.ammo_shells + 2, g_pickup_shells_max);
if(head.ammo_nails) head.ammo_nails = bound(head.ammo_nails, head.ammo_nails + 5, g_pickup_nails_max);
{
pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), head.max_health);
- WaypointSprite_UpdateHealth(head.sprite, head.health);
+ if(!(head.spawnflags & MONSTERFLAG_INVINCIBLE))
+ WaypointSprite_UpdateHealth(head.sprite, head.health);
}
}
void mage_push()
{
sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
- RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
+ RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
pointparticles(particleeffectnum("TE_EXPLOSION"), self.origin, '0 0 0', 1);
self.frame = mage_anim_attack;
{
self.classname = "monster_mage";
- self.monster_spawnfunc = spawnfunc_monster_mage;
-
- if(Monster_CheckAppearFlags(self))
- return;
-
- if(!monster_initialize(MON_MAGE, FALSE)) { remove(self); return; }
+ if(!monster_initialize(MON_MAGE)) { remove(self); return; }
}
// compatibility with old spawns
}
case MR_PRECACHE:
{
- precache_model ("models/monsters/mage.dpm");
+ precache_model("models/monsters/mage.dpm");
precache_sound ("weapons/grenade_impact.wav");
precache_sound ("weapons/tagexp1.wav");
return TRUE;
{
case MR_PRECACHE:
{
- precache_model ("models/monsters/mage.dpm");
return TRUE;
}
}