float autocvar_g_monster_shambler_speed_run;
float autocvar_g_monster_shambler_speed_walk;
-const float shambler_anim_stand = 0;
-const float shambler_anim_walk = 1;
-const float shambler_anim_run = 2;
-const float shambler_anim_smash = 3;
-const float shambler_anim_swingr = 4;
-const float shambler_anim_swingl = 5;
-const float shambler_anim_magic = 6;
-const float shambler_anim_pain = 7;
-const float shambler_anim_death = 8;
+const float shambler_anim_stand = 0;
+const float shambler_anim_walk = 1;
+const float shambler_anim_run = 2;
+const float shambler_anim_smash = 3;
+const float shambler_anim_swingr = 4;
+const float shambler_anim_swingl = 5;
+const float shambler_anim_magic = 6;
+const float shambler_anim_pain = 7;
+const float shambler_anim_death = 8;
.float shambler_lastattack; // delay attacks separately
makevectors(self.angles);
pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs_z), '0 0 0', 1);
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-
+
tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
-
+
if(trace_ent.takedamage)
Damage(trace_ent, self, self, (autocvar_g_monster_shambler_attack_smash_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_SMASH, trace_ent.origin, normalize(trace_ent.origin - self.origin));
}
void shambler_lightning_explode()
{
entity head;
-
+
sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("electro_impact"), '0 0 0', '0 0 0', 1);
if(self.movetype == MOVETYPE_NONE)
self.velocity = self.oldvelocity;
- RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
-
+ RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
+
for(head = findradius(self.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage)
{
te_csqc_lightningarc(self.origin, head.origin);
{
if (self.health <= 0)
return;
-
+
if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
return; // g_projectiles_damage says to halt
-
+
self.health = self.health - damage;
-
+
if (self.health <= 0)
W_PrepareExplosionByDamage(attacker, self.use);
}
void shambler_lightning_touch()
{
PROJECTILE_TOUCH;
-
+
self.use ();
}
void shambler_lightning()
{
entity gren;
-
+
monster_makevectors(self.enemy);
gren = spawn ();
gren.event_damage = shambler_lightning_damage;
gren.damagedbycontents = TRUE;
gren.missile_flags = MIF_SPLASH | MIF_ARC;
- W_SetupProjectileVelocityEx(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
+ W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;
case MONSTER_ATTACK_RANGED:
{
if(time >= self.shambler_lastattack) // shambler doesn't attack much
+ if(self.flags & FL_ONGROUND)
if(random() <= 0.5 && vlen(self.enemy.origin - self.origin) <= 500)
{
self.frame = shambler_anim_smash;
defer(0.6, shambler_lightning);
return TRUE;
}
-
+
return FALSE;
}
}
-
+
return FALSE;
}
void spawnfunc_monster_shambler()
{
self.classname = "monster_shambler";
-
- self.monster_spawnfunc = spawnfunc_monster_shambler;
-
- if(Monster_CheckAppearFlags(self))
- return;
-
- if not(monster_initialize(MON_SHAMBLER, FALSE)) { remove(self); return; }
+
+ if(!monster_initialize(MON_SHAMBLER)) { remove(self); return; }
}
float m_shambler(float req)
}
case MR_SETUP:
{
- if not(self.health) self.health = (autocvar_g_monster_shambler_health);
- if not(self.attack_range) self.attack_range = 150;
-
+ if(!self.health) self.health = (autocvar_g_monster_shambler_health);
+ if(!self.attack_range) self.attack_range = 150;
+
self.monster_loot = spawnfunc_item_health_mega;
self.monster_attackfunc = shambler_attack;
self.frame = shambler_anim_stand;
- self.weapon = WEP_NEX;
-
+ self.weapon = WEP_VORTEX;
+
return TRUE;
}
case MR_PRECACHE:
{
- precache_model ("models/monsters/shambler.mdl");
+ precache_model("models/monsters/shambler.mdl");
return TRUE;
}
}
-
+
return TRUE;
}
{
case MR_PRECACHE:
{
- precache_model ("models/monsters/shambler.mdl");
return TRUE;
}
}
-
+
return TRUE;
}