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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index 65ba8dad5364e4bd96df9a9832136dcd653a4ef3..78f8aff09e95867ddb5e9b37b56704ff12c2eca2 100644 (file)
+#ifndef SPIDER_H
+#define SPIDER_H
+
 #ifndef MENUQC
-bool m_spider(int);
+MODEL(MON_SPIDER, "models/monsters/spider.dpm");
 #endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id   */ SPIDER,
-/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
-/* mins,maxs  */ '-18 -18 -25', '18 18 30',
-/* model      */ "spider.dpm",
-/* netname    */ "spider",
-/* fullname   */ _("Spider")
-) {
+
+CLASS(Spider, Monster)
+    ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
+    ATTRIB(Spider, mins, vector, '-18 -18 -25');
+    ATTRIB(Spider, maxs, vector, '18 18 30');
 #ifndef MENUQC
-       this.monster_func = m_spider;
+    ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
+#endif
+    ATTRIB(Spider, netname, string, "spider");
+    ATTRIB(Spider, monster_name, string, _("Spider"));
+ENDCLASS(Spider)
+
+REGISTER_MONSTER(SPIDER, NEW(Spider)) {
+#ifndef MENUQC
+    MON_ACTION(this, MR_PRECACHE);
 #endif
 }
 
+#include "../../weapons/all.qh"
+
+CLASS(SpiderAttack, PortoLaunch)
+/* flags     */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
+/* impulse   */ ATTRIB(SpiderAttack, impulse, int, 9);
+/* refname   */ ATTRIB(SpiderAttack, netname, string, "spider");
+/* wepname   */ ATTRIB(SpiderAttack, message, string, _("Spider attack"));
+ENDCLASS(SpiderAttack)
+REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+
 #ifdef SVQC
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_attack_bite_damage;
-float autocvar_g_monster_spider_attack_bite_delay;
+
+.float spider_web_delay;
+
 float autocvar_g_monster_spider_attack_web_damagetime;
 float autocvar_g_monster_spider_attack_web_speed;
 float autocvar_g_monster_spider_attack_web_speed_up;
 float autocvar_g_monster_spider_attack_web_delay;
+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web();
+
+METHOD(SpiderAttack, wr_think, bool(SpiderAttack thiswep, bool fire1, bool fire2)) {
+    SELFPARAM();
+    bool isPlayer = IS_PLAYER(self);
+    if (fire1)
+    if ((!isPlayer && time >= self.spider_web_delay) || weapon_prepareattack(false, autocvar_g_monster_spider_attack_web_delay)) {
+               if (!isPlayer) {
+                       self.spider_web_delay = time + 3;
+                       setanim(self, self.anim_shoot, true, true, true);
+                       self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+                       self.anim_finished = time + 1;
+               }
+        if (isPlayer) self.enemy = Monster_FindTarget(self);
+        W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+       if (!isPlayer) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+               M_Spider_Attack_Web();
+        weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+        return true;
+    }
+    if (fire2)
+    if (!isPlayer || weapon_prepareattack(true, 0.5)) {
+       if (isPlayer) {
+               self.enemy = Monster_FindTarget(self);
+               self.attack_range = 60;
+       }
+       Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+        weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+    }
+    return true;
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;
 float autocvar_g_monster_spider_speed_stop;
 float autocvar_g_monster_spider_speed_run;
 float autocvar_g_monster_spider_speed_walk;
 
+/*
 const float spider_anim_idle           = 0;
 const float spider_anim_walk           = 1;
 const float spider_anim_attack         = 2;
 const float spider_anim_attack2                = 3;
+*/
 
-.float spider_web_delay;
-
-void spider_web_explode()
-{
+void M_Spider_Attack_Web_Explode()
+{SELFPARAM();
        entity e;
        if(self)
        {
-               Send_Effect("electro_impact", self.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
                RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
 
                for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
@@ -48,23 +108,23 @@ void spider_web_explode()
        }
 }
 
-void spider_web_touch()
+void M_Spider_Attack_Web_Touch()
 {
        PROJECTILE_TOUCH;
 
-       spider_web_explode();
+       M_Spider_Attack_Web_Explode();
 }
 
-void spider_shootweb()
-{
+void M_Spider_Attack_Web()
+{SELFPARAM();
        monster_makevectors(self.enemy);
 
-       sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
 
        entity proj = spawn ();
        proj.classname = "plasma";
        proj.owner = proj.realowner = self;
-       proj.use = spider_web_touch;
+       proj.use = M_Spider_Attack_Web_Explode;
        proj.think = adaptor_think2use_hittype_splash;
        proj.bot_dodge = true;
        proj.bot_dodgerating = 0;
@@ -77,7 +137,7 @@ void spider_shootweb()
        //proj.glow_color = 45;
        proj.movetype = MOVETYPE_BOUNCE;
        W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
-       proj.touch = spider_web_touch;
+       proj.touch = M_Spider_Attack_Web_Touch;
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
        proj.damageforcescale = 0;
@@ -93,88 +153,77 @@ void spider_shootweb()
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
 }
 
-float spider_attack(float attack_type)
-{
+bool M_Spider_Attack(int attack_type, entity targ)
+{SELFPARAM();
        switch(attack_type)
        {
+               Weapon wep = WEP_SPIDER_ATTACK;
                case MONSTER_ATTACK_MELEE:
                {
-                       return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+                       return wep.wr_think(wep, false, true);
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       if(time >= self.spider_web_delay)
-                       {
-                               self.frame = spider_anim_attack2;
-                               self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
-                               spider_shootweb();
-                               self.spider_web_delay = time + 3;
-                               return true;
-                       }
-
-                       return false;
+                       return wep.wr_think(wep, true, false);
                }
        }
 
        return false;
 }
 
-void spawnfunc_monster_spider()
-{
-       self.classname = "monster_spider";
-
-       if(!monster_initialize(MON_SPIDER.monsterid)) { remove(self); return; }
-}
+void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
+#endif // SVQC
 
-float m_spider(float req)
-{
-       switch(req)
-       {
-               case MR_THINK:
+               #ifdef SVQC
+               METHOD(Spider, mr_think, bool(Spider thismon))
                {
-                       monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
                        return true;
                }
-               case MR_DEATH:
+               METHOD(Spider, mr_pain, bool(Spider thismon))
                {
-                       self.frame = spider_anim_attack;
-                       self.angles_x = 180;
                        return true;
                }
-               case MR_SETUP:
+               METHOD(Spider, mr_death, bool(Spider thismon))
                {
-                       if(!self.health) self.health = (autocvar_g_monster_spider_health);
-
-                       self.monster_loot = spawnfunc_item_health_medium;
-                       self.monster_attackfunc = spider_attack;
-                       self.frame = spider_anim_idle;
-
+                       SELFPARAM();
+                       setanim(self, self.anim_melee, false, true, true);
+                       self.angles_x = 180;
                        return true;
                }
-               case MR_PRECACHE:
+               #endif
+               #ifndef MENUQC
+               METHOD(Spider, mr_anim, bool(Spider thismon))
                {
-                       precache_model("models/monsters/spider.dpm");
-                       precache_sound ("weapons/electro_fire2.wav");
+                       SELFPARAM();
+                       vector none = '0 0 0';
+                       self.anim_walk = animfixfps(self, '1 1 1', none);
+                       self.anim_idle = animfixfps(self, '0 1 1', none);
+                       self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
+                       self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
+                       self.anim_run = animfixfps(self, '1 1 1', none);
+
                        return true;
                }
-       }
+               #endif
+               #ifdef SVQC
+               METHOD(Spider, mr_setup, bool(Spider thismon))
+               {
+                       SELFPARAM();
+                       if(!self.health) self.health = (autocvar_g_monster_spider_health);
+                       if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
+                       if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
+                       if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
+                       if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
 
-       return true;
-}
+                       self.monster_loot = spawnfunc_item_health_medium;
+                       self.monster_attackfunc = M_Spider_Attack;
 
-#endif // SVQC
-#ifdef CSQC
-float m_spider(float req)
-{
-       switch(req)
-       {
-               case MR_PRECACHE:
+                       return true;
+               }
+               METHOD(Spider, mr_precache, bool(Spider thismon))
                {
                        return true;
                }
-       }
+               #endif
 
-       return true;
-}
-
-#endif // CSQC
+#endif