void M_Spider_Attack_Web();
-METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
+METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, bool fire1, bool fire2)) {
+ bool isPlayer = IS_PLAYER(actor);
if (fire1)
- if ((!isPlayer && time >= self.spider_web_delay) || weapon_prepareattack(false, autocvar_g_monster_spider_attack_web_delay)) {
+ if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(actor, false, autocvar_g_monster_spider_attack_web_delay)) {
if (!isPlayer) {
- self.spider_web_delay = time + 3;
- setanim(self, self.anim_shoot, true, true, true);
- self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
- self.anim_finished = time + 1;
+ actor.spider_web_delay = time + 3;
+ setanim(actor, actor.anim_shoot, true, true, true);
+ actor.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+ actor.anim_finished = time + 1;
}
- if (isPlayer) self.enemy = Monster_FindTarget(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- if (!isPlayer) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+ if (isPlayer) actor.enemy = Monster_FindTarget(actor);
+ W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
M_Spider_Attack_Web();
- weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+ weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
return;
}
if (fire2)
- if (!isPlayer || weapon_prepareattack(true, 0.5)) {
+ if (!isPlayer || weapon_prepareattack(actor, true, 0.5)) {
if (isPlayer) {
- self.enemy = Monster_FindTarget(self);
- self.attack_range = 60;
+ actor.enemy = Monster_FindTarget(actor);
+ actor.attack_range = 60;
}
- Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
- weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+ Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
}
}
Weapon wep = WEP_SPIDER_ATTACK;
case MONSTER_ATTACK_MELEE:
{
- wep.wr_think(wep, false, true);
+ wep.wr_think(wep, self, false, true);
return true;
}
case MONSTER_ATTACK_RANGED:
{
- wep.wr_think(wep, true, false);
+ wep.wr_think(wep, self, true, false);
return true;
}
}