]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/spider.qc
Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index 7d381531872f1429389a7888de676eade503682c..c6c454547f4898bb96e946cb5994bd585b073e02 100644 (file)
@@ -9,68 +9,37 @@ REGISTER_MONSTER(
 /* fullname   */ _("Spider")
 );
 
-#define SPIDER_SETTINGS(monster) \
-       MON_ADD_CVAR(monster, health) \
-       MON_ADD_CVAR(monster, attack_bite_damage) \
-       MON_ADD_CVAR(monster, attack_bite_delay) \
-       MON_ADD_CVAR(monster, attack_web_damagetime) \
-       MON_ADD_CVAR(monster, attack_web_speed) \
-       MON_ADD_CVAR(monster, attack_web_speed_up) \
-       MON_ADD_CVAR(monster, attack_web_delay) \
-       MON_ADD_CVAR(monster, attack_type) \
-       MON_ADD_CVAR(monster, speed_stop) \
-       MON_ADD_CVAR(monster, speed_run) \
-       MON_ADD_CVAR(monster, speed_walk) 
-
-#ifdef SVQC
-SPIDER_SETTINGS(spider)
-#endif // SVQC
 #else
 #ifdef SVQC
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+float autocvar_g_monster_spider_attack_web_damagetime;
+float autocvar_g_monster_spider_attack_web_speed;
+float autocvar_g_monster_spider_attack_web_speed_up;
+float autocvar_g_monster_spider_attack_web_delay;
+float autocvar_g_monster_spider_speed_stop;
+float autocvar_g_monster_spider_speed_run;
+float autocvar_g_monster_spider_speed_walk;
+
 const float spider_anim_idle           = 0;
 const float spider_anim_walk           = 1;
 const float spider_anim_attack         = 2;
 const float spider_anim_attack2                = 3;
 
-.float spider_type; // used to switch between fire & ice attacks
-const float SPIDER_TYPE_ICE            = 0;
-const float SPIDER_TYPE_FIRE   = 1;
+.float spider_web_delay;
 
 void spider_web_explode()
 {
        entity e;
        if(self)
        {
-               float damg = 0, edamg = 0, rad = 1;
-               switch(self.realowner.spider_type)
-               {
-                       case SPIDER_TYPE_ICE:
-                               rad = 25;
-                               pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
-                               break;
-                       case SPIDER_TYPE_FIRE:
-                               pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
-                               damg = 15;
-                               rad = 25;
-                               edamg = 6;
-                               break;
-               }
-               
-               RadiusDamage(self, self.realowner, damg, edamg, rad, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
-               
-               for(e = findradius(self.origin, rad); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
-               {
-                       switch(self.realowner.spider_type)
-                       {
-                               case SPIDER_TYPE_ICE:
-                                       Freeze(e, 0.3, 2, FALSE);
-                                       break;
-                               case SPIDER_TYPE_FIRE:
-                                       Fire_AddDamage(e, self.realowner, 5 * monster_skill, MON_CVAR(spider, attack_web_damagetime), DEATH_MONSTER_SPIDER_FIRE);
-                                       break;
-                       }
-               }
-               
+               pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
+               RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
+
+               for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER)
+                       e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
+
                remove(self);
        }
 }
@@ -78,29 +47,15 @@ void spider_web_explode()
 void spider_web_touch()
 {
        PROJECTILE_TOUCH;
-       
+
        spider_web_explode();
 }
 
-void spider_shootweb(float ptype)
+void spider_shootweb()
 {
-       float p = 0;
-       string snd = "";
-       switch(ptype)
-       {
-               case SPIDER_TYPE_ICE:
-                       p = PROJECTILE_ELECTRO;
-                       snd = "weapons/electro_fire2.wav";
-                       break;
-               case SPIDER_TYPE_FIRE:
-                       p = PROJECTILE_FIREMINE;
-                       snd = "weapons/fireball_fire.wav";
-                       break;
-       }
-       
        monster_makevectors(self.enemy);
-       
-       sound(self, CH_SHOTS, snd, VOL_BASE, ATTEN_NORM);
+
+       sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
 
        entity proj = spawn ();
        proj.classname = "plasma";
@@ -111,13 +66,13 @@ void spider_shootweb(float ptype)
        proj.bot_dodgerating = 0;
        proj.nextthink = time + 5;
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
+       proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
        setorigin(proj, CENTER_OR_VIEWOFS(self));
 
        //proj.glow_size = 50;
        //proj.glow_color = 45;
        proj.movetype = MOVETYPE_BOUNCE;
-       W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
+       W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, FALSE);
        proj.touch = spider_web_touch;
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
@@ -131,7 +86,7 @@ void spider_shootweb(float ptype)
        proj.bouncestop = 0.05;
        proj.missile_flags = MIF_SPLASH | MIF_ARC;
 
-       CSQCProjectile(proj, TRUE, p, TRUE);
+       CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE);
 }
 
 float spider_attack(float attack_type)
@@ -139,35 +94,32 @@ float spider_attack(float attack_type)
        switch(attack_type)
        {
                case MONSTER_ATTACK_MELEE:
-               {       
-                       return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
+               {
+                       return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       if(self.enemy.frozen)
-                               return FALSE;
-                       
-                       self.frame = spider_anim_attack2;
-                       self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
-                       spider_shootweb(self.spider_type);
-                       
-                       return TRUE;
+                       if(time >= self.spider_web_delay)
+                       {
+                               self.frame = spider_anim_attack2;
+                               self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+                               spider_shootweb();
+                               self.spider_web_delay = time + 3;
+                               return TRUE;
+                       }
+
+                       return FALSE;
                }
        }
-       
+
        return FALSE;
 }
 
-void spawnfunc_monster_spider() 
+void spawnfunc_monster_spider()
 {
        self.classname = "monster_spider";
-       
-       self.monster_spawnfunc = spawnfunc_monster_spider;
-       
-       if(Monster_CheckAppearFlags(self))
-               return;
-       
-       if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
+
+       if(!monster_initialize(MON_SPIDER)) { remove(self); return; }
 }
 
 float m_spider(float req)
@@ -176,7 +128,7 @@ float m_spider(float req)
        {
                case MR_THINK:
                {
-                       monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
+                       monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
                        return TRUE;
                }
                case MR_DEATH:
@@ -187,30 +139,22 @@ float m_spider(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = MON_CVAR(spider, health);
-                       if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
-                       
+                       if(!self.health) self.health = (autocvar_g_monster_spider_health);
+
                        self.monster_loot = spawnfunc_item_health_medium;
                        self.monster_attackfunc = spider_attack;
                        self.frame = spider_anim_idle;
-                       
+
                        return TRUE;
                }
                case MR_PRECACHE:
                {
-                       precache_model ("models/monsters/spider.dpm");
-                       precache_model ("models/ice/ice.md3");
+                       precache_model("models/monsters/spider.dpm");
                        precache_sound ("weapons/electro_fire2.wav");
-                       precache_sound ("weapons/fireball_fire.wav");
-                       return TRUE;
-               }
-               case MR_CONFIG:
-               {
-                       MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
                        return TRUE;
                }
        }
-       
+
        return TRUE;
 }
 
@@ -222,11 +166,10 @@ float m_spider(float req)
        {
                case MR_PRECACHE:
                {
-                       precache_model ("models/monsters/spider.dpm");
                        return TRUE;
                }
        }
-       
+
        return TRUE;
 }