REGISTER_MONSTER(ZOMBIE, NEW(Zombie)) {
#ifndef MENUQC
- MON_ACTION(this, MR_PRECACHE);
+ this.mr_precache(this);
#endif
}
return true;
}
-float M_Zombie_Attack(float attack_type)
+float M_Zombie_Attack(float attack_type, entity targ)
{SELFPARAM();
switch(attack_type)
{
return false;
}
-void spawnfunc_monster_zombie() { Monster_Spawn(MON_ZOMBIE.monsterid); }
+spawnfunc(monster_zombie) { Monster_Spawn(MON_ZOMBIE.monsterid); }
#endif // SVQC
#ifdef SVQC