// monster requests
-#define MR_SETUP 1 // (SERVER) setup monster data
+#define MR_SETUP 1 // (SERVER) setup monster data
#define MR_THINK 2 // (SERVER) logic to run every frame
-#define MR_DEATH 3 // (SERVER) called when monster dies
-#define MR_PRECACHE 4 // (BOTH) precaches models/sounds used by this monster
+#define MR_DEATH 3 // (SERVER) called when monster dies
+#define MR_PRECACHE 4 // (BOTH) precaches models/sounds used by this monster
// functions:
entity get_monsterinfo(float id);
#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
// =====================
-// Monster Registration
+// Monster Registration
// =====================
float m_null(float dummy);