+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qc"
+ #include "../util.qh"
+ #include "monsters.qh"
+ #include "sv_monsters.qh"
+ #include "spawn.qh"
+ #include "../../server/autocvars.qh"
+ #include "../../server/defs.qh"
+#endif
entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float invincible, float moveflag)
{
// ensure spawnfunc database is initialized