vector org = self.origin + ((self.mins + self.maxs) * 0.5);
entity e = spawn();
+ e.spawnfunc_checked = true;
e.monster_loot = self.monster_loot;
if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
self.velocity = '0 0 0';
- CSQCModel_UnlinkEntity();
+ CSQCModel_UnlinkEntity(self);
Monster mon = get_monsterinfo(self.monsterid);
mon.mr_death(mon);