]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index 927501e654b81e11171198ed9f4102a0f9ecde13..4c443495feae22255bbaa372168611ccaa7b34ad 100644 (file)
@@ -1,32 +1,39 @@
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../../dpdefs/progsdefs.qh"
+    #include "../../dpdefs/dpextensions.qh"
+    #include "../../warpzonelib/common.qh"
+    #include "../constants.qh"
+    #include "../teams.qh"
+    #include "../util.qh"
+    #include "monsters.qh"
+    #include "sv_monsters.qh"
+    #include "../weapons/weapons.qh"
+    #include "../../server/autocvars.qh"
+    #include "../../server/defs.qh"
+    #include "../deathtypes.qh"
+    #include "../../server/mutators/mutators_include.qh"
+    #include "../../server/vehicles/vehicles_def.qh"
+    #include "../../server/campaign.qh"
+    #include "../../server/command/common.qh"
+    #include "../../server/command/cmd.qh"
+    #include "../../csqcmodellib/sv_model.qh"
+    #include "../../server/round_handler.qh"
+#endif
+
 // =========================
 //     SVQC Monster Properties
 // =========================
 
 
-void monster_item_spawn()
-{
-       if(self.monster_loot)
-               self.monster_loot();
-
-       self.gravity = 1;
-       self.reset = SUB_Remove;
-       self.noalign = TRUE;
-       self.velocity = randomvec() * 175 + '0 0 325';
-       self.classname = "droppedweapon"; // hax
-       self.item_spawnshieldtime = time + 0.7;
-
-       SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
-}
-
 void monster_dropitem()
 {
        if(!self.candrop || !self.monster_loot)
                return;
 
        vector org = self.origin + ((self.mins + self.maxs) * 0.5);
-       entity e = spawn();
-
-       setorigin(e, org);
+       entity e = spawn(), oldself = self;
 
        e.monster_loot = self.monster_loot;
 
@@ -34,10 +41,20 @@ void monster_dropitem()
        MUTATOR_CALLHOOK(MonsterDropItem);
        e = other;
 
-       if(e)
+       if(e && e.monster_loot)
        {
-               e.think = monster_item_spawn;
-               e.nextthink = time + 0.3;
+               self = e;
+               e.noalign = true;
+               e.monster_loot();
+               e.gravity = 1;
+               e.movetype = MOVETYPE_TOSS;
+               e.reset = SUB_Remove;
+               setorigin(e, org);
+               e.velocity = randomvec() * 175 + '0 0 325';
+               e.item_spawnshieldtime = time + 0.7;
+               e.classname = "droppedweapon"; // use weapon handling to remove it on touch
+               SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1);
+               self = oldself;
        }
 }
 
@@ -51,63 +68,60 @@ float Monster_SkillModifier()
 float monster_isvalidtarget (entity targ, entity ent)
 {
        if(!targ || !ent)
-               return FALSE; // someone doesn't exist
+               return false; // someone doesn't exist
 
        if(targ == ent)
-               return FALSE; // don't attack ourselves
+               return false; // don't attack ourselves
 
-       traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
+       //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
 
-       if(trace_ent != targ)
-               return FALSE;
+       //if(trace_ent != targ)
+               //return false;
 
        if(targ.vehicle_flags & VHF_ISVEHICLE)
        if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
-               return FALSE; // melee attacks are useless against vehicles
+               return false; // melee attacks are useless against vehicles
 
        if(time < game_starttime)
-               return FALSE; // monsters do nothing before the match has started
-
-       if(vlen(targ.origin - ent.origin) >= ent.target_range)
-               return FALSE; // enemy is too far away
+               return false; // monsters do nothing before the match has started
 
        if(targ.takedamage == DAMAGE_NO)
-               return FALSE; // enemy can't be damaged
+               return false; // enemy can't be damaged
 
        if(targ.items & IT_INVISIBILITY)
-               return FALSE; // enemy is invisible
+               return false; // enemy is invisible
 
        if(substring(targ.classname, 0, 10) == "onslaught_")
-               return FALSE; // don't attack onslaught targets
+               return false; // don't attack onslaught targets
 
        if(IS_SPEC(targ) || IS_OBSERVER(targ))
-               return FALSE; // enemy is a spectator
+               return false; // enemy is a spectator
 
        if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
-               return FALSE; // enemy/self is dead
+               return false; // enemy/self is dead
 
        if(ent.monster_owner == targ)
-               return FALSE; // don't attack our master
+               return false; // don't attack our master
 
        if(targ.monster_owner == ent)
-               return FALSE; // don't attack our pet
+               return false; // don't attack our pet
 
        if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.flags & FL_NOTARGET)
-               return FALSE; // enemy can't be targeted
+               return false; // enemy can't be targeted
 
        if(!autocvar_g_monsters_typefrag)
        if(targ.BUTTON_CHAT)
-               return FALSE; // no typefragging!
+               return false; // no typefragging!
 
        if(SAME_TEAM(targ, ent))
-               return FALSE; // enemy is on our team
+               return false; // enemy is on our team
 
-       if (targ.freezetag_frozen)
-               return FALSE; // ignore frozen
+       if (targ.frozen)
+               return false; // ignore frozen
 
-       if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
+       if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT))
        if(ent.enemy != targ)
        {
                float dot;
@@ -116,10 +130,10 @@ float monster_isvalidtarget (entity targ, entity ent)
                dot = normalize (targ.origin - ent.origin) * v_forward;
 
                if(dot <= 0.3)
-                       return FALSE;
+                       return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 entity FindTarget (entity ent)
@@ -128,6 +142,7 @@ entity FindTarget (entity ent)
 
        entity head, closest_target = world;
        head = findradius(ent.origin, ent.target_range);
+       //head = WarpZone_FindRadius(ent.origin, ent.target_range, true);
 
        while(head) // find the closest acceptable target to pass to
        {
@@ -136,12 +151,16 @@ entity FindTarget (entity ent)
                {
                        // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
                        vector head_center = CENTER_OR_VIEWOFS(head);
+                       //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
                        vector ent_center = CENTER_OR_VIEWOFS(ent);
 
-                       //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest))
+                       traceline(ent_center, head_center, MOVE_NORMAL, ent);
+
+                       if(trace_ent == head)
                        if(closest_target)
                        {
                                vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
+                               //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
                                if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
                                        { closest_target = head; }
                        }
@@ -203,7 +222,7 @@ void precache_monstersounds()
        float globhandle, n, i;
        string f;
 
-       globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+       globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
        if (globhandle < 0)
                return;
        n = search_getsize(globhandle);
@@ -262,7 +281,7 @@ float LoadMonsterSounds(string f, float first)
        return 1;
 }
 
-.float skin_for_monstersound;
+.int skin_for_monstersound;
 void UpdateMonsterSounds()
 {
        entity mon = get_monsterinfo(self.monsterid);
@@ -279,7 +298,10 @@ void UpdateMonsterSounds()
 
 void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
 {
-       if(delaytoo && time < self.msound_delay)
+       if(!autocvar_g_monsters_sounds) { return; }
+
+       if(delaytoo)
+       if(time < self.msound_delay)
                return; // too early
        GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
 
@@ -292,7 +314,7 @@ void monster_makevectors(entity e)
 
        v = e.origin + (e.mins + e.maxs) * 0.5;
        self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
-       self.v_angle_x = -self.v_angle_x;
+       self.v_angle_x = -self.v_angle.x;
 
        makevectors(self.v_angle);
 }
@@ -300,7 +322,7 @@ void monster_makevectors(entity e)
 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
 {
        if (self.health <= 0)
-               return FALSE; // attacking while dead?!
+               return false; // attacking while dead?!
 
        if(dostop)
        {
@@ -321,7 +343,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi
        if(trace_ent.takedamage)
                Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
 
-       return TRUE;
+       return true;
 }
 
 void Monster_CheckMinibossFlag ()
@@ -337,7 +359,7 @@ void Monster_CheckMinibossFlag ()
                self.health += autocvar_g_monsters_miniboss_healthboost;
                self.effects |= EF_RED;
                if(!self.weapon)
-                       self.weapon = WEP_NEX;
+                       self.weapon = WEP_VORTEX;
        }
 }
 
@@ -346,15 +368,21 @@ float Monster_CanRespawn(entity ent)
        other = ent;
        if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
        if(MUTATOR_CALLHOOK(MonsterRespawn))
-               return TRUE; // enabled by a mutator
+               return true; // enabled by a mutator
 
        if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
-               return FALSE;
+               return false;
 
        if(!autocvar_g_monsters_respawn)
-               return FALSE;
+               return false;
+
+       return true;
+}
 
-       return TRUE;
+void monster_respawn()
+{
+       // is this function really needed?
+       monster_initialize(self.monsterid);
 }
 
 void Monster_Fade ()
@@ -362,9 +390,9 @@ void Monster_Fade ()
        if(Monster_CanRespawn(self))
        {
                self.spawnflags |= MONSTERFLAG_RESPAWNED;
-               self.think = self.monster_spawnfunc;
+               self.think = monster_respawn;
                self.nextthink = time + self.respawntime;
-               self.ltime = 0;
+               self.monster_lifetime = 0;
                self.deadflag = DEAD_RESPAWNING;
                if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
                {
@@ -383,9 +411,6 @@ void Monster_Fade ()
                // number of monsters spawned with mobspawn command
                totalspawned -= 1;
 
-               if(IS_CLIENT(self.realowner))
-                       self.realowner.monstercount -= 1;
-
                SUB_SetFade(self, time + 3, 1);
        }
 }
@@ -393,13 +418,13 @@ void Monster_Fade ()
 float Monster_CanJump (vector vel)
 {
        if(self.state)
-               return FALSE; // already attacking
+               return false; // already attacking
        if(!(self.flags & FL_ONGROUND))
-               return FALSE; // not on the ground
+               return false; // not on the ground
        if(self.health <= 0)
-               return FALSE; // called when dead?
+               return false; // called when dead?
        if(time < self.attack_finished_single)
-               return FALSE; // still attacking
+               return false; // still attacking
 
        vector old = self.velocity;
 
@@ -407,15 +432,15 @@ float Monster_CanJump (vector vel)
        tracetoss(self, self);
        self.velocity = old;
        if (trace_ent != self.enemy)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
 {
        if(!Monster_CanJump(vel))
-               return FALSE;
+               return false;
 
        self.frame = anm;
        self.state = MONSTER_STATE_ATTACK_LEAP;
@@ -426,7 +451,7 @@ float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished
 
        self.attack_finished_single = time + anim_finished;
 
-       return TRUE;
+       return true;
 }
 
 void monster_checkattack(entity e, entity targ)
@@ -445,14 +470,14 @@ void monster_checkattack(entity e, entity targ)
        if(vlen(targ.origin - e.origin) <= e.attack_range)
        if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
        {
-               MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
+               MonsterSound(monstersound_melee, 0, false, CH_VOICE);
                return;
        }
 
        if(vlen(targ.origin - e.origin) > e.attack_range)
        if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
        {
-               MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
+               MonsterSound(monstersound_ranged, 0, false, CH_VOICE);
                return;
        }
 }
@@ -472,10 +497,40 @@ vector monster_pickmovetarget(entity targ)
        // enemy is always preferred target
        if(self.enemy)
        {
-               makevectors(self.angles);
+               vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5);
+               targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us)
+               WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
+
+               if((self.enemy == world)
+                       || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1)
+                       || (self.enemy.frozen)
+                       || (self.enemy.flags & FL_NOTARGET)
+                       || (self.enemy.alpha < 0.5)
+                       || (self.enemy.takedamage == DAMAGE_NO)
+                       || (vlen(self.origin - targ_origin) > self.target_range)
+                       || ((trace_fraction < 1) && (trace_ent != self.enemy)))
+                       //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit?
+               {
+                       self.enemy = world;
+                       self.pass_distance = 0;
+               }
+
+               if(self.enemy)
+               {
+                       /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin);
+                       print("Trace origin: ", vtos(targ_origin), "\n");
+                       print("Target origin: ", vtos(self.enemy.origin), "\n");
+                       print("My origin: ", vtos(self.origin), "\n"); */
+
+                       self.monster_movestate = MONSTER_MOVE_ENEMY;
+                       self.last_trace = time + 1.2;
+                       return targ_origin;
+               }
+
+               /*makevectors(self.angles);
                self.monster_movestate = MONSTER_MOVE_ENEMY;
                self.last_trace = time + 1.2;
-               return self.enemy.origin;
+               return self.enemy.origin; */
        }
 
        switch(self.monster_moveflags)
@@ -503,47 +558,128 @@ vector monster_pickmovetarget(entity targ)
                {
                        vector pos;
                        self.monster_movestate = MONSTER_MOVE_WANDER;
-                       self.last_trace = time + 2;
-
-                       self.angles_y = rint(random() * 500);
-                       makevectors(self.angles);
-                       pos = self.origin + v_forward * 600;
-
-                       if(self.flags & FL_FLY || self.flags & FL_SWIM)
-                       if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
-                       {
-                               pos_z = random() * 200;
-                               if(random() >= 0.5)
-                                       pos_z *= -1;
-                       }
 
                        if(targ)
                        {
                                self.last_trace = time + 0.5;
                                pos = targ.origin;
                        }
+                       else
+                       {
+                               self.last_trace = time + self.wander_delay;
+
+                               self.angles_y = rint(random() * 500);
+                               makevectors(self.angles);
+                               pos = self.origin + v_forward * self.wander_distance;
+
+                               if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))
+                               {
+                                       pos.z = random() * 200;
+                                       if(random() >= 0.5)
+                                               pos.z *= -1;
+                               }
+                       }
 
                        return pos;
                }
        }
 }
 
+void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed)
+{
+       float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
+       float initial_height = 0; //min(50, (targ_distance * tanh(20)));
+       float current_height = (initial_height * min(1, (current_distance / self.pass_distance)));
+       //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
+
+       vector targpos;
+       if(current_height) // make sure we can actually do this arcing path
+       {
+               targpos = (to + ('0 0 1' * current_height));
+               WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon);
+               if(trace_fraction < 1)
+               {
+                       //print("normal arc line failed, trying to find new pos...");
+                       WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon);
+                       targpos = (trace_endpos + '0 0 -10');
+                       WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon);
+                       if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
+                       /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
+               }
+       }
+       else { targpos = to; }
+
+       //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
+
+       vector desired_direction = normalize(targpos - from);
+       if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); }
+       else { mon.velocity = (desired_direction * movespeed); }
+
+       //mon.steerto = steerlib_attract2(targpos, 0.5, 500, 0.95);
+       //mon.angles = vectoangles(mon.velocity);
+}
+
 void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
 {
-       fixedmakevectors(self.angles);
+       //fixedmakevectors(self.angles);
 
        if(self.target2)
                self.goalentity = find(world, targetname, self.target2);
 
        entity targ;
 
+       if(self.frozen == 2)
+       {
+               self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
+               self.health = max(1, self.revive_progress * self.max_health);
+               self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
+
+               WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+               movelib_beak_simple(stopspeed);
+               self.frame = manim_idle;
+
+               self.enemy = world;
+               self.nextthink = time + self.ticrate;
+
+               if(self.revive_progress >= 1)
+                       Unfreeze(self);
+
+               return;
+       }
+       else if(self.frozen == 3)
+       {
+               self.revive_progress = bound(0, self.revive_progress - self.ticrate * self.revive_speed, 1);
+               self.health = max(0, autocvar_g_nades_ice_health + (self.max_health-autocvar_g_nades_ice_health) * self.revive_progress );
+
+               WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+               movelib_beak_simple(stopspeed);
+               self.frame = manim_idle;
+
+               self.enemy = world;
+               self.nextthink = time + self.ticrate;
+
+               if(self.health < 1)
+               {
+                       Unfreeze(self);
+                       self.health = 0;
+                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+               }
+
+               else if ( self.revive_progress <= 0 )
+                       Unfreeze(self);
+
+               return;
+       }
+
        if(self.flags & FL_SWIM)
        {
                if(self.waterlevel < WATERLEVEL_WETFEET)
                {
                        if(time >= self.last_trace)
                        {
-                               self.fish_wasdrowning = TRUE;
+                               self.fish_wasdrowning = true;
                                self.last_trace = time + 0.4;
 
                                Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
@@ -569,7 +705,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                }
                else if(self.fish_wasdrowning)
                {
-                       self.fish_wasdrowning = FALSE;
+                       self.fish_wasdrowning = false;
                        self.angles_x = 0;
                        self.movetype = MOVETYPE_WALK;
                }
@@ -581,7 +717,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        monster_speed_run = runspeed;
        monster_speed_walk = walkspeed;
 
-       if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
+       if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
        {
                runspeed = walkspeed = 0;
                if(time >= self.spawn_time)
@@ -605,22 +741,23 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        if(DIFF_TEAM(self.monster_owner, self))
                self.monster_owner = world;
 
-       if(self.enemy && self.enemy.health < 1)
-               self.enemy = world; // enough!
-
        if(time >= self.last_enemycheck)
        {
-               if(!monster_isvalidtarget(self.enemy, self))
-                       self.enemy = world;
-
                if(!self.enemy)
                {
                        self.enemy = FindTarget(self);
                        if(self.enemy)
-                               MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
+                       {
+                               WarpZone_RefSys_Copy(self.enemy, self);
+                               WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver
+                               self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
+
+                               self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' *  self.origin.x) + ('0 1 0' *  self.origin.y)));
+                               MonsterSound(monstersound_sight, 0, false, CH_VOICE);
+                       }
                }
 
-               self.last_enemycheck = time + 0.5;
+               self.last_enemycheck = time + 1; // check for enemies every second
        }
 
        if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
@@ -631,10 +768,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                self.moveto = monster_pickmovetarget(targ);
 
        if(!self.enemy)
-               MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
-
-       if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
-               self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+               MonsterSound(monstersound_idle, 7, true, CH_VOICE);
 
        if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
        {
@@ -642,40 +776,26 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                self.touch = MonsterTouch;
        }
 
-       //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-
-       float turny = 0;
-       vector real_angle = vectoangles(self.steerto) - self.angles;
-
-       if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
-               turny = 20;
-
-       if(self.flags & FL_SWIM)
-               turny = vlen(self.angles - self.moveto);
-
-       if(turny)
-       {
-               turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
-               self.angles_y += turny;
-       }
-
        if(self.state == MONSTER_STATE_ATTACK_MELEE)
                self.moveto = self.origin;
 
        if(self.enemy && self.enemy.vehicle)
                runspeed = 0;
 
-       if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
-               v_forward = normalize(self.moveto - self.origin);
-       else
-               self.moveto_z = self.origin_z;
+       if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)))
+               //v_forward = normalize(self.moveto - self.origin);
+       //else
+               self.moveto_z = self.origin.z;
 
        if(vlen(self.origin - self.moveto) > 64)
        {
-               if(self.flags & FL_FLY || self.flags & FL_SWIM)
+               if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
+                       monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed));
+
+               /*&if(self.flags & FL_FLY || self.flags & FL_SWIM)
                        movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
                else
-                       movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
+                       movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */
 
                if(time > self.pain_finished)
                if(time > self.attack_finished_single)
@@ -699,6 +819,18 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                        self.frame = manim_idle;
        }
 
+       self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+       vector real_angle = vectoangles(self.steerto) - self.angles;
+       float turny = 25;
+       if(self.state == MONSTER_STATE_ATTACK_MELEE)
+               turny = 0;
+       if(turny)
+       {
+               turny = bound(turny * -1, shortangle_f(real_angle.y, self.angles.y), turny);
+               self.angles_y += turny;
+       }
+
        monster_checkattack(self, self.enemy);
 }
 
@@ -712,6 +844,9 @@ void monster_remove(entity mon)
        if(mon.weaponentity)
                remove(mon.weaponentity);
 
+       if(mon.iceblock)
+               remove(mon.iceblock);
+
        WaypointSprite_Kill(mon.sprite);
 
        remove(mon);
@@ -723,8 +858,8 @@ void monster_dead_think()
 
        CSQCMODEL_AUTOUPDATE();
 
-       if(self.ltime != 0)
-       if(time >= self.ltime)
+       if(self.monster_lifetime != 0)
+       if(time >= self.monster_lifetime)
        {
                Monster_Fade();
                return;
@@ -740,21 +875,22 @@ void monsters_setstatus()
 void Monster_Appear()
 {
        self.enemy = activator;
-       self.spawnflags &= ~MONSTERFLAG_APPEAR;
-       self.monster_spawnfunc();
+       self.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop
+       monster_initialize(self.monsterid);
 }
 
-float Monster_CheckAppearFlags(entity ent)
+float Monster_CheckAppearFlags(entity ent, float monster_id)
 {
        if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
-               return FALSE;
+               return false;
 
        ent.think = func_null;
+       ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used)
        ent.nextthink = 0;
        ent.use = Monster_Appear;
        ent.flags = FL_MONSTER; // set so this monster can get butchered
 
-       return TRUE;
+       return true;
 }
 
 void monsters_reset()
@@ -762,6 +898,8 @@ void monsters_reset()
        setorigin(self, self.pos1);
        self.angles = self.pos2;
 
+       Unfreeze(self); // remove any icy remains
+
        self.health = self.max_health;
        self.velocity = '0 0 0';
        self.enemy = world;
@@ -783,11 +921,9 @@ void monsters_corpse_damage (entity inflictor, entity attacker, float damage, fl
                // number of monsters spawned with mobspawn command
                totalspawned -= 1;
 
-               if(IS_CLIENT(self.realowner))
-                       self.realowner.monstercount -= 1;
-
                self.think = SUB_Remove;
                self.nextthink = time + 0.1;
+               self.event_damage = func_null;
        }
 }
 
@@ -795,11 +931,17 @@ void monster_die(entity attacker, float gibbed)
 {
        self.think = monster_dead_think;
        self.nextthink = time;
-       self.ltime = time + 5;
+       self.monster_lifetime = time + 5;
+
+       if(self.frozen)
+       {
+               Unfreeze(self); // remove any icy remains
+               self.health = 0; // reset by Unfreeze
+       }
 
        monster_dropitem();
 
-       MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
+       MonsterSound(monstersound_death, 0, false, CH_VOICE);
 
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monsters_killed += 1;
@@ -812,15 +954,12 @@ void monster_die(entity attacker, float gibbed)
        {
                // number of monsters spawned with mobspawn command
                totalspawned -= 1;
-
-               if(IS_CLIENT(self.realowner))
-                       self.realowner.monstercount -= 1;
        }
 
        if(self.candrop && self.weapon)
                W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
 
-       self.event_damage       = monsters_corpse_damage;
+       self.event_damage       = ((gibbed) ? func_null : monsters_corpse_damage);
        self.solid                      = SOLID_CORPSE;
        self.takedamage         = DAMAGE_AIM;
        self.deadflag           = DEAD_DEAD;
@@ -832,7 +971,7 @@ void monster_die(entity attacker, float gibbed)
        self.state                      = 0;
        self.attack_finished_single = 0;
 
-       if(!(self.flags & FL_FLY))
+       if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
                self.velocity = '0 0 0';
 
        MON_ACTION(self.monsterid, MR_DEATH);
@@ -840,18 +979,27 @@ void monster_die(entity attacker, float gibbed)
 
 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
+       if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE)
+               return;
+
+       if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL)
+               return;
+
        if(time < self.pain_finished && deathtype != DEATH_KILL)
                return;
 
        if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
                return;
 
+       if(deathtype == DEATH_FALL && self.draggedby != world)
+               return;
+
        vector v;
        float take, save;
 
        v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        self.health -= take;
 
@@ -876,7 +1024,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        if(self.health <= 0)
        {
                if(deathtype == DEATH_KILL)
-                       self.candrop = FALSE; // killed by mobkill command
+                       self.candrop = false; // killed by mobkill command
 
                // TODO: fix this?
                activator = attacker;
@@ -902,26 +1050,43 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        }
 }
 
-void monster_setupcolors()
+void monster_setupcolors(entity mon)
 {
-       if(IS_PLAYER(self.monster_owner))
-               self.colormap = self.monster_owner.colormap;
-       else if(teamplay && self.team)
-               self.colormap = 1024 + (self.team - 1) * 17;
+       if(IS_PLAYER(mon.monster_owner))
+               mon.colormap = mon.monster_owner.colormap;
+       else if(teamplay && mon.team)
+               mon.colormap = 1024 + (mon.team - 1) * 17;
        else
        {
-               if(self.monster_skill <= MONSTER_SKILL_EASY)
-                       self.colormap = 1029;
-               else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
-                       self.colormap = 1027;
-               else if(self.monster_skill <= MONSTER_SKILL_HARD)
-                       self.colormap = 1038;
-               else if(self.monster_skill <= MONSTER_SKILL_INSANE)
-                       self.colormap = 1028;
-               else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
-                       self.colormap = 1032;
+               if(mon.monster_skill <= MONSTER_SKILL_EASY)
+                       mon.colormap = 1029;
+               else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM)
+                       mon.colormap = 1027;
+               else if(mon.monster_skill <= MONSTER_SKILL_HARD)
+                       mon.colormap = 1038;
+               else if(mon.monster_skill <= MONSTER_SKILL_INSANE)
+                       mon.colormap = 1028;
+               else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE)
+                       mon.colormap = 1032;
                else
-                       self.colormap = 1024;
+                       mon.colormap = 1024;
+       }
+}
+
+void monster_changeteam(entity ent, float newteam)
+{
+       if(!teamplay) { return; }
+
+       ent.team = newteam;
+       ent.monster_attack = true; // new team, activate attacking
+       monster_setupcolors(ent);
+
+       if(ent.sprite)
+       {
+               WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0'));
+
+               ent.sprite.team = newteam;
+               ent.sprite.SendFlags |= 1;
        }
 }
 
@@ -930,8 +1095,8 @@ void monster_think()
        self.think = monster_think;
        self.nextthink = self.ticrate;
 
-       if(self.ltime)
-       if(time >= self.ltime)
+       if(self.monster_lifetime)
+       if(time >= self.monster_lifetime)
        {
                Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
                return;
@@ -965,31 +1130,38 @@ float monster_spawn()
        if(!self.attack_range)
                self.attack_range = autocvar_g_monsters_attack_range;
 
+       if(!self.wander_delay) { self.wander_delay = 2; }
+       if(!self.wander_distance) { self.wander_distance = 600; }
+
        precache_monstersounds();
        UpdateMonsterSounds();
 
        if(teamplay)
-               self.monster_attack = TRUE; // we can have monster enemies in team games
+               self.monster_attack = true; // we can have monster enemies in team games
 
-       MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
+       MonsterSound(monstersound_spawn, 0, false, CH_VOICE);
 
-       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
-       WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
-       WaypointSprite_UpdateHealth(self.sprite, self.health);
+       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+       if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE))
+       {
+               WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+               WaypointSprite_UpdateHealth(self.sprite, self.health);
+       }
 
        self.think = monster_think;
        self.nextthink = time + self.ticrate;
 
        if(MUTATOR_CALLHOOK(MonsterSpawn))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
-float monster_initialize(float mon_id, float nodrop)
+float monster_initialize(float mon_id)
 {
-       if(!autocvar_g_monsters)
-               return FALSE;
+       if(!autocvar_g_monsters) { return false; }
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); }
+       if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed
 
        entity mon = get_monsterinfo(mon_id);
 
@@ -997,25 +1169,25 @@ float monster_initialize(float mon_id, float nodrop)
                self.monster_skill = cvar("g_monsters_skill");
 
        // support for quake style removing monsters based on skill
-       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
-       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
-       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; }
+       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; }
+       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; }
 
        if(self.team && !teamplay)
                self.team = 0;
 
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
-       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either
                monsters_total += 1;
 
        setmodel(self, mon.model);
-       setsize(self, mon.mins, mon.maxs);
+       //setsize(self, mon.mins, mon.maxs);
        self.flags                              = FL_MONSTER;
        self.takedamage                 = DAMAGE_AIM;
-       self.bot_attack                 = TRUE;
-       self.iscreature                 = TRUE;
-       self.teleportable               = TRUE;
-       self.damagedbycontents  = TRUE;
+       self.bot_attack                 = true;
+       self.iscreature                 = true;
+       self.teleportable               = true;
+       self.damagedbycontents  = true;
        self.monsterid                  = mon_id;
        self.damageforcescale   = 0;
        self.event_damage               = monsters_damage;
@@ -1032,17 +1204,23 @@ float monster_initialize(float mon_id, float nodrop)
        self.reset                              = monsters_reset;
        self.netname                    = mon.netname;
        self.monster_name               = M_NAME(mon_id);
-       self.candrop                    = TRUE;
-       self.view_ofs                   = '0 0 1' * (self.maxs_z * 0.5);
+       self.candrop                    = true;
+       self.view_ofs                   = '0 0 1' * (self.maxs.z * 0.5);
        self.oldtarget2                 = self.target2;
+       self.pass_distance              = 0;
        self.deadflag                   = DEAD_NO;
-       self.scale                              = 1;
-       self.noalign                    = nodrop;
+       self.noalign                    = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM));
        self.spawn_time                 = time;
        self.spider_slowness    = 0;
        self.gravity                    = 1;
        self.dphitcontentsmask  = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
 
+       if(!self.scale)
+               self.scale = 1;
+
+       if(autocvar_g_monsters_edit)
+               self.grab = 1; // owner may carry their monster
+
        if(autocvar_g_fullbrightplayers)
                self.effects |= EF_FULLBRIGHT;
 
@@ -1059,7 +1237,10 @@ float monster_initialize(float mon_id, float nodrop)
        }
 
        if(mon.spawnflags & MONSTER_SIZE_BROKEN)
-               self.scale = 1.3;
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+               self.scale *= 1.3;
+
+       setsize(self, mon.mins * self.scale, mon.maxs * self.scale);
 
        if(!self.ticrate)
                self.ticrate = autocvar_g_monsters_think_delay;
@@ -1086,12 +1267,12 @@ float monster_initialize(float mon_id, float nodrop)
        }
 
        if(!monster_spawn())
-               return FALSE;
+               return false;
 
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
-               monster_setupcolors();
+               monster_setupcolors(self);
 
        CSQCMODEL_AUTOINIT();
 
-       return TRUE;
+       return true;
 }