]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index b8c47d00afdc1ae46978cfc4692b6a76221365f8..4c443495feae22255bbaa372168611ccaa7b34ad 100644 (file)
@@ -1,3 +1,27 @@
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../../dpdefs/progsdefs.qh"
+    #include "../../dpdefs/dpextensions.qh"
+    #include "../../warpzonelib/common.qh"
+    #include "../constants.qh"
+    #include "../teams.qh"
+    #include "../util.qh"
+    #include "monsters.qh"
+    #include "sv_monsters.qh"
+    #include "../weapons/weapons.qh"
+    #include "../../server/autocvars.qh"
+    #include "../../server/defs.qh"
+    #include "../deathtypes.qh"
+    #include "../../server/mutators/mutators_include.qh"
+    #include "../../server/vehicles/vehicles_def.qh"
+    #include "../../server/campaign.qh"
+    #include "../../server/command/common.qh"
+    #include "../../server/command/cmd.qh"
+    #include "../../csqcmodellib/sv_model.qh"
+    #include "../../server/round_handler.qh"
+#endif
+
 // =========================
 //     SVQC Monster Properties
 // =========================
@@ -20,7 +44,7 @@ void monster_dropitem()
        if(e && e.monster_loot)
        {
                self = e;
-               e.noalign = TRUE;
+               e.noalign = true;
                e.monster_loot();
                e.gravity = 1;
                e.movetype = MOVETYPE_TOSS;
@@ -44,58 +68,58 @@ float Monster_SkillModifier()
 float monster_isvalidtarget (entity targ, entity ent)
 {
        if(!targ || !ent)
-               return FALSE; // someone doesn't exist
+               return false; // someone doesn't exist
 
        if(targ == ent)
-               return FALSE; // don't attack ourselves
+               return false; // don't attack ourselves
 
        //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
 
        //if(trace_ent != targ)
-               //return FALSE;
+               //return false;
 
        if(targ.vehicle_flags & VHF_ISVEHICLE)
        if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
-               return FALSE; // melee attacks are useless against vehicles
+               return false; // melee attacks are useless against vehicles
 
        if(time < game_starttime)
-               return FALSE; // monsters do nothing before the match has started
+               return false; // monsters do nothing before the match has started
 
        if(targ.takedamage == DAMAGE_NO)
-               return FALSE; // enemy can't be damaged
+               return false; // enemy can't be damaged
 
        if(targ.items & IT_INVISIBILITY)
-               return FALSE; // enemy is invisible
+               return false; // enemy is invisible
 
        if(substring(targ.classname, 0, 10) == "onslaught_")
-               return FALSE; // don't attack onslaught targets
+               return false; // don't attack onslaught targets
 
        if(IS_SPEC(targ) || IS_OBSERVER(targ))
-               return FALSE; // enemy is a spectator
+               return false; // enemy is a spectator
 
        if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
-               return FALSE; // enemy/self is dead
+               return false; // enemy/self is dead
 
        if(ent.monster_owner == targ)
-               return FALSE; // don't attack our master
+               return false; // don't attack our master
 
        if(targ.monster_owner == ent)
-               return FALSE; // don't attack our pet
+               return false; // don't attack our pet
 
        if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.flags & FL_NOTARGET)
-               return FALSE; // enemy can't be targeted
+               return false; // enemy can't be targeted
 
        if(!autocvar_g_monsters_typefrag)
        if(targ.BUTTON_CHAT)
-               return FALSE; // no typefragging!
+               return false; // no typefragging!
 
        if(SAME_TEAM(targ, ent))
-               return FALSE; // enemy is on our team
+               return false; // enemy is on our team
 
        if (targ.frozen)
-               return FALSE; // ignore frozen
+               return false; // ignore frozen
 
        if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT))
        if(ent.enemy != targ)
@@ -106,10 +130,10 @@ float monster_isvalidtarget (entity targ, entity ent)
                dot = normalize (targ.origin - ent.origin) * v_forward;
 
                if(dot <= 0.3)
-                       return FALSE;
+                       return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 entity FindTarget (entity ent)
@@ -118,7 +142,7 @@ entity FindTarget (entity ent)
 
        entity head, closest_target = world;
        head = findradius(ent.origin, ent.target_range);
-       //head = WarpZone_FindRadius(ent.origin, ent.target_range, TRUE);
+       //head = WarpZone_FindRadius(ent.origin, ent.target_range, true);
 
        while(head) // find the closest acceptable target to pass to
        {
@@ -198,7 +222,7 @@ void precache_monstersounds()
        float globhandle, n, i;
        string f;
 
-       globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+       globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
        if (globhandle < 0)
                return;
        n = search_getsize(globhandle);
@@ -257,7 +281,7 @@ float LoadMonsterSounds(string f, float first)
        return 1;
 }
 
-.float skin_for_monstersound;
+.int skin_for_monstersound;
 void UpdateMonsterSounds()
 {
        entity mon = get_monsterinfo(self.monsterid);
@@ -298,7 +322,7 @@ void monster_makevectors(entity e)
 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
 {
        if (self.health <= 0)
-               return FALSE; // attacking while dead?!
+               return false; // attacking while dead?!
 
        if(dostop)
        {
@@ -319,7 +343,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi
        if(trace_ent.takedamage)
                Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
 
-       return TRUE;
+       return true;
 }
 
 void Monster_CheckMinibossFlag ()
@@ -344,18 +368,17 @@ float Monster_CanRespawn(entity ent)
        other = ent;
        if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
        if(MUTATOR_CALLHOOK(MonsterRespawn))
-               return TRUE; // enabled by a mutator
+               return true; // enabled by a mutator
 
        if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
-               return FALSE;
+               return false;
 
        if(!autocvar_g_monsters_respawn)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
-float monster_initialize(float mon_id);
 void monster_respawn()
 {
        // is this function really needed?
@@ -395,13 +418,13 @@ void Monster_Fade ()
 float Monster_CanJump (vector vel)
 {
        if(self.state)
-               return FALSE; // already attacking
+               return false; // already attacking
        if(!(self.flags & FL_ONGROUND))
-               return FALSE; // not on the ground
+               return false; // not on the ground
        if(self.health <= 0)
-               return FALSE; // called when dead?
+               return false; // called when dead?
        if(time < self.attack_finished_single)
-               return FALSE; // still attacking
+               return false; // still attacking
 
        vector old = self.velocity;
 
@@ -409,15 +432,15 @@ float Monster_CanJump (vector vel)
        tracetoss(self, self);
        self.velocity = old;
        if (trace_ent != self.enemy)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
 {
        if(!Monster_CanJump(vel))
-               return FALSE;
+               return false;
 
        self.frame = anm;
        self.state = MONSTER_STATE_ATTACK_LEAP;
@@ -428,7 +451,7 @@ float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished
 
        self.attack_finished_single = time + anim_finished;
 
-       return TRUE;
+       return true;
 }
 
 void monster_checkattack(entity e, entity targ)
@@ -447,14 +470,14 @@ void monster_checkattack(entity e, entity targ)
        if(vlen(targ.origin - e.origin) <= e.attack_range)
        if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
        {
-               MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
+               MonsterSound(monstersound_melee, 0, false, CH_VOICE);
                return;
        }
 
        if(vlen(targ.origin - e.origin) > e.attack_range)
        if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
        {
-               MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
+               MonsterSound(monstersound_ranged, 0, false, CH_VOICE);
                return;
        }
 }
@@ -477,7 +500,7 @@ vector monster_pickmovetarget(entity targ)
                vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5);
                targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us)
                WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
-               
+
                if((self.enemy == world)
                        || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1)
                        || (self.enemy.frozen)
@@ -491,19 +514,19 @@ vector monster_pickmovetarget(entity targ)
                        self.enemy = world;
                        self.pass_distance = 0;
                }
-               
+
                if(self.enemy)
                {
                        /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin);
                        print("Trace origin: ", vtos(targ_origin), "\n");
                        print("Target origin: ", vtos(self.enemy.origin), "\n");
                        print("My origin: ", vtos(self.origin), "\n"); */
-                       
+
                        self.monster_movestate = MONSTER_MOVE_ENEMY;
                        self.last_trace = time + 1.2;
                        return targ_origin;
                }
-       
+
                /*makevectors(self.angles);
                self.monster_movestate = MONSTER_MOVE_ENEMY;
                self.last_trace = time + 1.2;
@@ -551,7 +574,7 @@ vector monster_pickmovetarget(entity targ)
 
                                if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))
                                {
-                                       pos_z = random() * 200;
+                                       pos.z = random() * 200;
                                        if(random() >= 0.5)
                                                pos.z *= -1;
                                }
@@ -656,7 +679,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                {
                        if(time >= self.last_trace)
                        {
-                               self.fish_wasdrowning = TRUE;
+                               self.fish_wasdrowning = true;
                                self.last_trace = time + 0.4;
 
                                Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
@@ -682,7 +705,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                }
                else if(self.fish_wasdrowning)
                {
-                       self.fish_wasdrowning = FALSE;
+                       self.fish_wasdrowning = false;
                        self.angles_x = 0;
                        self.movetype = MOVETYPE_WALK;
                }
@@ -728,9 +751,9 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                                WarpZone_RefSys_Copy(self.enemy, self);
                                WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver
                                self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
-                               
+
                                self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' *  self.origin.x) + ('0 1 0' *  self.origin.y)));
-                               MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
+                               MonsterSound(monstersound_sight, 0, false, CH_VOICE);
                        }
                }
 
@@ -745,7 +768,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                self.moveto = monster_pickmovetarget(targ);
 
        if(!self.enemy)
-               MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
+               MonsterSound(monstersound_idle, 7, true, CH_VOICE);
 
        if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
        {
@@ -767,8 +790,8 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        if(vlen(self.origin - self.moveto) > 64)
        {
                if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
-                       monster_CalculateVelocity(self, self.moveto, self.origin, TRUE, ((self.enemy) ? runspeed : walkspeed));
-               
+                       monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed));
+
                /*&if(self.flags & FL_FLY || self.flags & FL_SWIM)
                        movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
                else
@@ -795,9 +818,9 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                if (vlen(self.velocity) <= 30)
                        self.frame = manim_idle;
        }
-       
+
        self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-       
+
        vector real_angle = vectoangles(self.steerto) - self.angles;
        float turny = 25;
        if(self.state == MONSTER_STATE_ATTACK_MELEE)
@@ -859,7 +882,7 @@ void Monster_Appear()
 float Monster_CheckAppearFlags(entity ent, float monster_id)
 {
        if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
-               return FALSE;
+               return false;
 
        ent.think = func_null;
        ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used)
@@ -867,7 +890,7 @@ float Monster_CheckAppearFlags(entity ent, float monster_id)
        ent.use = Monster_Appear;
        ent.flags = FL_MONSTER; // set so this monster can get butchered
 
-       return TRUE;
+       return true;
 }
 
 void monsters_reset()
@@ -918,7 +941,7 @@ void monster_die(entity attacker, float gibbed)
 
        monster_dropitem();
 
-       MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
+       MonsterSound(monstersound_death, 0, false, CH_VOICE);
 
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monsters_killed += 1;
@@ -1001,7 +1024,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        if(self.health <= 0)
        {
                if(deathtype == DEATH_KILL)
-                       self.candrop = FALSE; // killed by mobkill command
+                       self.candrop = false; // killed by mobkill command
 
                // TODO: fix this?
                activator = attacker;
@@ -1053,11 +1076,11 @@ void monster_setupcolors(entity mon)
 void monster_changeteam(entity ent, float newteam)
 {
        if(!teamplay) { return; }
-       
+
        ent.team = newteam;
-       ent.monster_attack = TRUE; // new team, activate attacking
+       ent.monster_attack = true; // new team, activate attacking
        monster_setupcolors(ent);
-       
+
        if(ent.sprite)
        {
                WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0'));
@@ -1114,11 +1137,11 @@ float monster_spawn()
        UpdateMonsterSounds();
 
        if(teamplay)
-               self.monster_attack = TRUE; // we can have monster enemies in team games
+               self.monster_attack = true; // we can have monster enemies in team games
 
-       MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
+       MonsterSound(monstersound_spawn, 0, false, CH_VOICE);
 
-       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
        if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE))
        {
                WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
@@ -1129,16 +1152,16 @@ float monster_spawn()
        self.nextthink = time + self.ticrate;
 
        if(MUTATOR_CALLHOOK(MonsterSpawn))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float monster_initialize(float mon_id)
 {
-       if(!autocvar_g_monsters) { return FALSE; }
+       if(!autocvar_g_monsters) { return false; }
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); }
-       if(Monster_CheckAppearFlags(self, mon_id)) { return TRUE; } // return true so the monster isn't removed
+       if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed
 
        entity mon = get_monsterinfo(mon_id);
 
@@ -1146,9 +1169,9 @@ float monster_initialize(float mon_id)
                self.monster_skill = cvar("g_monsters_skill");
 
        // support for quake style removing monsters based on skill
-       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
-       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
-       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; }
+       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; }
+       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; }
 
        if(self.team && !teamplay)
                self.team = 0;
@@ -1161,10 +1184,10 @@ float monster_initialize(float mon_id)
        //setsize(self, mon.mins, mon.maxs);
        self.flags                              = FL_MONSTER;
        self.takedamage                 = DAMAGE_AIM;
-       self.bot_attack                 = TRUE;
-       self.iscreature                 = TRUE;
-       self.teleportable               = TRUE;
-       self.damagedbycontents  = TRUE;
+       self.bot_attack                 = true;
+       self.iscreature                 = true;
+       self.teleportable               = true;
+       self.damagedbycontents  = true;
        self.monsterid                  = mon_id;
        self.damageforcescale   = 0;
        self.event_damage               = monsters_damage;
@@ -1181,7 +1204,7 @@ float monster_initialize(float mon_id)
        self.reset                              = monsters_reset;
        self.netname                    = mon.netname;
        self.monster_name               = M_NAME(mon_id);
-       self.candrop                    = TRUE;
+       self.candrop                    = true;
        self.view_ofs                   = '0 0 1' * (self.maxs.z * 0.5);
        self.oldtarget2                 = self.target2;
        self.pass_distance              = 0;
@@ -1216,7 +1239,7 @@ float monster_initialize(float mon_id)
        if(mon.spawnflags & MONSTER_SIZE_BROKEN)
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
                self.scale *= 1.3;
-               
+
        setsize(self, mon.mins * self.scale, mon.maxs * self.scale);
 
        if(!self.ticrate)
@@ -1244,12 +1267,12 @@ float monster_initialize(float mon_id)
        }
 
        if(!monster_spawn())
-               return FALSE;
+               return false;
 
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monster_setupcolors(self);
 
        CSQCMODEL_AUTOINIT();
 
-       return TRUE;
+       return true;
 }