]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index 28430e9617e8a9a6666519a444d39df47303a103..887ac20ec3be81b4cb4d7c8baf2069dc17212db1 100644 (file)
@@ -7,18 +7,19 @@
     #include "../constants.qh"
     #include "../teams.qh"
     #include "../util.qh"
-    #include "monsters.qh"
+    #include "all.qh"
     #include "sv_monsters.qh"
-    #include "../weapons/weapons.qh"
+    #include "../weapons/all.qh"
     #include "../../server/autocvars.qh"
     #include "../../server/defs.qh"
     #include "../deathtypes.qh"
     #include "../../server/mutators/mutators_include.qh"
     #include "../../server/tturrets/include/turrets_early.qh"
-    #include "../../server/vehicles/vehicles_def.qh"
+    #include "../vehicles/sv_vehicles.qh"
     #include "../../server/campaign.qh"
     #include "../../server/command/common.qh"
     #include "../../server/command/cmd.qh"
+       #include "../triggers/triggers.qh"
     #include "../../csqcmodellib/sv_model.qh"
     #include "../../server/round_handler.qh"
     #include "../../server/tturrets/include/turrets.qh"
@@ -39,8 +40,7 @@ void monster_dropitem()
 
        e.monster_loot = self.monster_loot;
 
-       other = e;
-       MUTATOR_CALLHOOK(MonsterDropItem);
+       MUTATOR_CALLHOOK(MonsterDropItem, e);
        e = other;
 
        if(e && e.monster_loot)
@@ -80,7 +80,7 @@ float monster_isvalidtarget (entity targ, entity ent)
        //if(trace_ent != targ)
                //return false;
 
-       if(targ.vehicle_flags & VHF_ISVEHICLE)
+       if(IS_VEHICLE(targ))
        if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
                return false; // melee attacks are useless against vehicles
 
@@ -99,7 +99,7 @@ float monster_isvalidtarget (entity targ, entity ent)
        if(IS_SPEC(targ) || IS_OBSERVER(targ))
                return false; // enemy is a spectator
 
-       if(!(targ.vehicle_flags & VHF_ISVEHICLE))
+       if(!IS_VEHICLE(targ))
        if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
                return false; // enemy/self is dead
 
@@ -109,7 +109,7 @@ float monster_isvalidtarget (entity targ, entity ent)
        if(targ.monster_owner == ent)
                return false; // don't attack our pet
 
-       if(!(targ.vehicle_flags & VHF_ISVEHICLE))
+       if(!IS_VEHICLE(targ))
        if(targ.flags & FL_NOTARGET)
                return false; // enemy can't be targeted
 
@@ -181,7 +181,7 @@ void MonsterTouch ()
                return;
 
        if(self.enemy != other)
-       if(!(other.flags & FL_MONSTER))
+       if(!IS_MONSTER(other))
        if(monster_isvalidtarget(other, self))
                self.enemy = other;
 }
@@ -275,9 +275,9 @@ float LoadMonsterSounds(string f, float first)
                field = GetMonsterSoundSampleField(argv(0));
                if(GetMonsterSoundSampleField_notFound)
                        continue;
-               if(self.field)
-                       strunzone(self.field);
-               self.field = strzone(strcat(argv(1), " ", argv(2)));
+               if (self.(field))
+                       strunzone(self.(field));
+               self.(field) = strzone(strcat(argv(1), " ", argv(2)));
        }
        fclose(fh);
        return 1;
@@ -305,7 +305,7 @@ void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float
        if(delaytoo)
        if(time < self.msound_delay)
                return; // too early
-       GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
+       GlobalSound(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
 
        self.msound_delay = time + sound_delay;
 }
@@ -321,7 +321,7 @@ void monster_makevectors(entity e)
        makevectors(self.v_angle);
 }
 
-float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
+float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, int deathtype, float dostop)
 {
        if (self.health <= 0)
                return false; // attacking while dead?!
@@ -361,7 +361,7 @@ void Monster_CheckMinibossFlag ()
                self.health += autocvar_g_monsters_miniboss_healthboost;
                self.effects |= EF_RED;
                if(!self.weapon)
-                       self.weapon = WEP_VORTEX;
+                       self.weapon = WEP_VORTEX.m_id;
        }
 }
 
@@ -369,7 +369,7 @@ float Monster_CanRespawn(entity ent)
 {
        other = ent;
        if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
-       if(MUTATOR_CALLHOOK(MonsterRespawn))
+       if(MUTATOR_CALLHOOK(MonsterRespawn, ent))
                return true; // enabled by a mutator
 
        if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
@@ -591,7 +591,7 @@ void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrat
 {
        float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
        float initial_height = 0; //min(50, (targ_distance * tanh(20)));
-       float current_height = (initial_height * min(1, (current_distance / self.pass_distance)));
+       float current_height = (initial_height * min(1, self.pass_distance ? (current_distance / self.pass_distance) : 0));
        //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
 
        vector targpos;
@@ -715,11 +715,13 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
 
        targ = self.goalentity;
 
-       monster_target = targ;
-       monster_speed_run = runspeed;
-       monster_speed_walk = walkspeed;
-
-       if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
+       if (MUTATOR_CALLHOOK(MonsterMove, runspeed, walkspeed, targ)
+               || gameover
+               || self.draggedby != world
+               || (round_handler_IsActive() && !round_handler_IsRoundStarted())
+               || time < game_starttime
+               || (autocvar_g_campaign && !campaign_bots_may_start)
+               || time < self.spawn_time)
        {
                runspeed = walkspeed = 0;
                if(time >= self.spawn_time)
@@ -728,7 +730,6 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                return;
        }
 
-       targ = monster_target;
        runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
        walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
 
@@ -841,7 +842,7 @@ void monster_remove(entity mon)
        if(!mon)
                return; // nothing to remove
 
-       pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
+       Send_Effect("item_pickup", mon.origin, '0 0 0', 1);
 
        if(mon.weaponentity)
                remove(mon.weaponentity);
@@ -910,7 +911,7 @@ void monsters_reset()
        self.moveto = self.origin;
 }
 
-void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void monsters_corpse_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        self.health -= damage;
 
@@ -979,7 +980,7 @@ void monster_die(entity attacker, float gibbed)
        MON_ACTION(self.monsterid, MR_DEATH);
 }
 
-void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void monsters_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE)
                return;
@@ -1038,9 +1039,8 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
 
                WaypointSprite_Kill(self.sprite);
 
-               frag_attacker = attacker;
                frag_target = self;
-               MUTATOR_CALLHOOK(MonsterDies);
+               MUTATOR_CALLHOOK(MonsterDies, attacker);
 
                if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
                {