+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../constants.qh"
+ #include "../teams.qh"
+ #include "../util.qh"
+ #include "all.qh"
+ #include "sv_monsters.qh"
+ #include "../weapons/all.qh"
+ #include "../../server/autocvars.qh"
+ #include "../../server/defs.qh"
+ #include "../deathtypes.qh"
+ #include "../../server/mutators/mutators_include.qh"
+ #include "../../server/tturrets/include/turrets_early.qh"
+ #include "../vehicles/sv_vehicles.qh"
+ #include "../../server/campaign.qh"
+ #include "../../server/command/common.qh"
+ #include "../../server/command/cmd.qh"
+ #include "../triggers/triggers.qh"
+ #include "../../csqcmodellib/sv_model.qh"
+ #include "../../server/round_handler.qh"
+ #include "../../server/tturrets/include/turrets.qh"
+#endif
+
// =========================
// SVQC Monster Properties
// =========================
e.monster_loot = self.monster_loot;
- other = e;
- MUTATOR_CALLHOOK(MonsterDropItem);
+ MUTATOR_CALLHOOK(MonsterDropItem, e);
e = other;
if(e && e.monster_loot)
//if(trace_ent != targ)
//return false;
- if(targ.vehicle_flags & VHF_ISVEHICLE)
+ if(IS_VEHICLE(targ))
if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
return false; // melee attacks are useless against vehicles
if(IS_SPEC(targ) || IS_OBSERVER(targ))
return false; // enemy is a spectator
- if(!(targ.vehicle_flags & VHF_ISVEHICLE))
+ if(!IS_VEHICLE(targ))
if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
return false; // enemy/self is dead
if(targ.monster_owner == ent)
return false; // don't attack our pet
- if(!(targ.vehicle_flags & VHF_ISVEHICLE))
+ if(!IS_VEHICLE(targ))
if(targ.flags & FL_NOTARGET)
return false; // enemy can't be targeted
return;
if(self.enemy != other)
- if(!(other.flags & FL_MONSTER))
+ if(!IS_MONSTER(other))
if(monster_isvalidtarget(other, self))
self.enemy = other;
}
field = GetMonsterSoundSampleField(argv(0));
if(GetMonsterSoundSampleField_notFound)
continue;
- if(self.field)
- strunzone(self.field);
- self.field = strzone(strcat(argv(1), " ", argv(2)));
+ if (self.(field))
+ strunzone(self.(field));
+ self.(field) = strzone(strcat(argv(1), " ", argv(2)));
}
fclose(fh);
return 1;
}
-.float skin_for_monstersound;
+.int skin_for_monstersound;
void UpdateMonsterSounds()
{
entity mon = get_monsterinfo(self.monsterid);
if(delaytoo)
if(time < self.msound_delay)
return; // too early
- GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
+ GlobalSound(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
self.msound_delay = time + sound_delay;
}
makevectors(self.v_angle);
}
-float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
+float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, int deathtype, float dostop)
{
if (self.health <= 0)
return false; // attacking while dead?!
self.health += autocvar_g_monsters_miniboss_healthboost;
self.effects |= EF_RED;
if(!self.weapon)
- self.weapon = WEP_VORTEX;
+ self.weapon = WEP_VORTEX.m_id;
}
}
{
other = ent;
if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
- if(MUTATOR_CALLHOOK(MonsterRespawn))
+ if(MUTATOR_CALLHOOK(MonsterRespawn, ent))
return true; // enabled by a mutator
if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
return true;
}
-float monster_initialize(float mon_id);
void monster_respawn()
{
// is this function really needed?
vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5);
targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us)
WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
-
+
if((self.enemy == world)
|| (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1)
|| (self.enemy.frozen)
self.enemy = world;
self.pass_distance = 0;
}
-
+
if(self.enemy)
{
/*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin);
print("Trace origin: ", vtos(targ_origin), "\n");
print("Target origin: ", vtos(self.enemy.origin), "\n");
print("My origin: ", vtos(self.origin), "\n"); */
-
+
self.monster_movestate = MONSTER_MOVE_ENEMY;
self.last_trace = time + 1.2;
return targ_origin;
}
-
+
/*makevectors(self.angles);
self.monster_movestate = MONSTER_MOVE_ENEMY;
self.last_trace = time + 1.2;
if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))
{
- pos_z = random() * 200;
+ pos.z = random() * 200;
if(random() >= 0.5)
pos.z *= -1;
}
{
float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
float initial_height = 0; //min(50, (targ_distance * tanh(20)));
- float current_height = (initial_height * min(1, (current_distance / self.pass_distance)));
+ float current_height = (initial_height * min(1, self.pass_distance ? (current_distance / self.pass_distance) : 0));
//print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
vector targpos;
targ = self.goalentity;
- monster_target = targ;
- monster_speed_run = runspeed;
- monster_speed_walk = walkspeed;
-
- if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
+ if (MUTATOR_CALLHOOK(MonsterMove, runspeed, walkspeed, targ)
+ || gameover
+ || self.draggedby != world
+ || (round_handler_IsActive() && !round_handler_IsRoundStarted())
+ || time < game_starttime
+ || (autocvar_g_campaign && !campaign_bots_may_start)
+ || time < self.spawn_time)
{
runspeed = walkspeed = 0;
if(time >= self.spawn_time)
return;
}
- targ = monster_target;
runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
WarpZone_RefSys_Copy(self.enemy, self);
WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver
self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
-
+
self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' * self.origin.x) + ('0 1 0' * self.origin.y)));
MonsterSound(monstersound_sight, 0, false, CH_VOICE);
}
{
if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed));
-
+
/*&if(self.flags & FL_FLY || self.flags & FL_SWIM)
movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
else
if (vlen(self.velocity) <= 30)
self.frame = manim_idle;
}
-
+
self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-
+
vector real_angle = vectoangles(self.steerto) - self.angles;
float turny = 25;
if(self.state == MONSTER_STATE_ATTACK_MELEE)
if(!mon)
return; // nothing to remove
- pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
+ Send_Effect("item_pickup", mon.origin, '0 0 0', 1);
if(mon.weaponentity)
remove(mon.weaponentity);
self.moveto = self.origin;
}
-void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void monsters_corpse_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
self.health -= damage;
MON_ACTION(self.monsterid, MR_DEATH);
}
-void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void monsters_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE)
return;
WaypointSprite_Kill(self.sprite);
- frag_attacker = attacker;
frag_target = self;
- MUTATOR_CALLHOOK(MonsterDies);
+ MUTATOR_CALLHOOK(MonsterDies, attacker);
if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
{
void monster_changeteam(entity ent, float newteam)
{
if(!teamplay) { return; }
-
+
ent.team = newteam;
ent.monster_attack = true; // new team, activate attacking
monster_setupcolors(ent);
-
+
if(ent.sprite)
{
WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0'));
if(mon.spawnflags & MONSTER_SIZE_BROKEN)
if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
self.scale *= 1.3;
-
+
setsize(self, mon.mins * self.scale, mon.maxs * self.scale);
if(!self.ticrate)