- if(mon.monster_skill <= MONSTER_SKILL_EASY)
- mon.colormap = 1029;
- else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM)
- mon.colormap = 1027;
- else if(mon.monster_skill <= MONSTER_SKILL_HARD)
- mon.colormap = 1038;
- else if(mon.monster_skill <= MONSTER_SKILL_INSANE)
- mon.colormap = 1028;
- else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE)
- mon.colormap = 1032;
+ if(this.monster_skill <= MONSTER_SKILL_EASY)
+ this.colormap = 1029;
+ else if(this.monster_skill <= MONSTER_SKILL_MEDIUM)
+ this.colormap = 1027;
+ else if(this.monster_skill <= MONSTER_SKILL_HARD)
+ this.colormap = 1038;
+ else if(this.monster_skill <= MONSTER_SKILL_INSANE)
+ this.colormap = 1028;
+ else if(this.monster_skill <= MONSTER_SKILL_NIGHTMARE)
+ this.colormap = 1032;