#include "all.qh"
#include "sv_monsters.qh"
#include <server/autocvars.qh>
- #include <server/defs.qh>
+ #include <common/weapons/_all.qh>
+ #include <common/stats.qh>
#include <server/weapons/common.qh>
#endif
entity spawnmonster (entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag)