]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Rename a few parameters and locals named x, y, z
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 0ea6b057a962efc045f8574f8f4518653a0dbfde..32c61eb6aa2a8cb5d0d5fdea98fdf333a7e82056 100644 (file)
@@ -1,7 +1,7 @@
 #include "sv_buffs.qh"
 
 #include <common/triggers/target/music.qh>
-#include <common/gamemodes/_all.qh>
+#include <common/gamemodes/_mod.qh>
 
 .float buff_time = _STAT(BUFF_TIME);
 void buffs_DelayedInit(entity this);
@@ -216,7 +216,7 @@ void buff_NewType(entity ent, float cb)
        FOREACH(Buffs, buff_Available(it), LAMBDA(
                it.buff_seencount += 1;
                // if it's already been chosen, give it a lower priority
-               RandomSelection_Add(NULL, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
+               RandomSelection_AddFloat(it.m_itemid, 1, max(0.2, 1 / it.buff_seencount));
        ));
        ent.buffs = RandomSelection_chosen_float;
 }
@@ -345,6 +345,10 @@ void buff_Init(entity this)
        this.classname = "item_buff";
        this.solid = SOLID_TRIGGER;
        this.flags = FL_ITEM;
+       this.bot_pickup = true;
+       this.bot_pickupevalfunc = commodity_pickupevalfunc;
+       this.bot_pickupbasevalue = 1000;
+       IL_PUSH(g_items, this);
        setthink(this, buff_Think);
        settouch(this, buff_Touch);
        this.reset = buff_Reset;
@@ -420,9 +424,9 @@ void buff_Medic_Heal(entity this)
        });
 }
 
-float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+float buff_Inferno_CalculateTime(float damg, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
 {
-       return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+       return offset_y + (intersect_y - offset_y) * logn(((damg - offset_x) * ((base - 1) / intersect_x)) + 1, base);
 }
 
 // mutator hooks
@@ -822,7 +826,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
        if(player.buffs & BUFF_MAGNET.m_itemid)
        {
                vector pickup_size;
-               FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
+               IL_EACH(g_items, it.itemdef,
                {
                        if(it.buffs)
                                pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;