]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Merge branch 'master' into Mario/strength_stat_field
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 83b471cd810e0c6ae992c9f115d70abc0cabff2a..5ec00e1253008e57e4c330e7ccb0ee82d171260e 100644 (file)
@@ -955,7 +955,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
 
                BUFF_ONADD(BUFF_INVISIBLE)
                {
-                       if(time < player.strength_finished && MUTATOR_IS_ENABLED(mutator_instagib))
+                       if(time < STAT(STRENGTH_FINISHED, player) && MUTATOR_IS_ENABLED(mutator_instagib))
                                player.buff_invisible_prev_alpha = default_player_alpha; // we don't want to save the powerup's alpha, as player may lose the powerup while holding the buff
                        else
                                player.buff_invisible_prev_alpha = player.alpha;
@@ -964,7 +964,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
 
                BUFF_ONREM(BUFF_INVISIBLE)
                {
-                       if(time < player.strength_finished && MUTATOR_IS_ENABLED(mutator_instagib))
+                       if(time < STAT(STRENGTH_FINISHED, player) && MUTATOR_IS_ENABLED(mutator_instagib))
                                player.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                player.alpha = player.buff_invisible_prev_alpha;