]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Some cleanup of the buff code revolving around timers (and supporting them on legacy...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 58663be1ac72aafd49268046138727770b250871..97df48106dcbc935fa4e38c0720f42b8cc3a0854 100644 (file)
@@ -180,9 +180,11 @@ void buff_Touch(entity this, entity toucher)
        {
                if (CS(toucher).cvar_cl_buffs_autoreplace && STAT(BUFFS, toucher) != STAT(BUFFS, this))
                {
+                       // TODO: lost-gained notification for this case
                        int buffid = buff_FirstFromFlags(STAT(BUFFS, toucher)).m_id;
-                       //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, STAT(BUFFS, toucher));
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
+                       Send_Notification(NOTIF_ONE, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
+                       if(!IS_INDEPENDENT_PLAYER(toucher))
+                               Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
 
                        STAT(BUFFS, toucher) = 0;
                        //sound(toucher, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
@@ -193,13 +195,17 @@ void buff_Touch(entity this, entity toucher)
        this.owner = toucher;
        this.buff_active = false;
        this.lifetime = 0;
-       int buffid = buff_FirstFromFlags(STAT(BUFFS, this)).m_id;
-       Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, buffid);
-       Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, buffid);
+       entity thebuff = buff_FirstFromFlags(STAT(BUFFS, this));
+       Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, thebuff.m_id);
+       if(!IS_INDEPENDENT_PLAYER(toucher))
+               Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, thebuff.m_id);
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
        sound(toucher, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
        STAT(BUFFS, toucher) |= (STAT(BUFFS, this));
+       float bufftime = ((this.count) ? this.count : thebuff.m_time(thebuff));
+       if(bufftime)
+               STAT(BUFF_TIME, toucher) = min(time + bufftime, max(STAT(BUFF_TIME, toucher), time) + bufftime);
 }
 
 float buff_Available(entity buff)
@@ -339,6 +345,12 @@ bool buff_Customize(entity this, entity client)
        return true;
 }
 
+void buff_Delete(entity this)
+{
+       WaypointSprite_Kill(this.buff_waypoint);
+       delete_fn(this);
+}
+
 void buff_Init(entity this)
 {
        if(!cvar("g_buffs")) { delete(this); return; }
@@ -374,6 +386,7 @@ void buff_Init(entity this)
        buff_SetCooldown(this, autocvar_g_buffs_cooldown_activate + max(0, game_starttime - time));
        this.buff_active = !this.buff_activetime;
        this.pflags = PFLAGS_FULLDYNAMIC;
+       this.dtor = buff_Delete;
 
        if(this.spawnflags & 1)
                this.noalign = true;
@@ -562,8 +575,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       STAT(BUFFS, player) = 0;
-       STAT(BUFF_TIME, player) = 0;
+       player.oldbuffs = 0;
        PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
@@ -609,8 +621,10 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
        if(STAT(BUFFS, frag_target))
        {
                int buffid = buff_FirstFromFlags(STAT(BUFFS, frag_target)).m_id;
-               Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
+               if(!IS_INDEPENDENT_PLAYER(frag_target))
+                       Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
                STAT(BUFFS, frag_target) = 0;
+               STAT(BUFF_TIME, frag_target) = 0;
 
                if(frag_target.buff_model)
                {
@@ -630,11 +644,12 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
        {
                int buffid = buff_FirstFromFlags(STAT(BUFFS, player)).m_id;
                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid);
-               Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
+               if(!IS_INDEPENDENT_PLAYER(player))
+                       Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
                STAT(BUFFS, player) = 0;
+               STAT(BUFF_TIME, player) = 0;
                PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
-               //STAT(BUFF_TIME, player) = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
@@ -846,7 +861,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
                                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                        }
-                       else
+                       else if(!IS_INDEPENDENT_PLAYER(player))
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
                        STAT(BUFFS, player) = 0;
                        PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
@@ -898,7 +913,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
        {
                entity buff = buff_FirstFromFlags(STAT(BUFFS, player));
                float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
-               STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
+               if(STAT(BUFF_TIME, player) <= time) // if the player still has a buff countdown, don't reset it!
+                       STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
 
                BUFF_ONADD(BUFF_AMMO)
                {