}
MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn)
-{SELFPARAM();
- self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
- self.campcheck_traveled_distance = 0;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+ player.campcheck_traveled_distance = 0;
}
MUTATOR_HOOKFUNCTION(campcheck, BuildMutatorsString)