Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
}
-MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(campcheck, Damage_Calculate)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);