]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
Merge branch 'master' into martin-t/limit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / campcheck / sv_campcheck.qc
index 36da631bb360cbb24f19a3d156eaffcf33a0eb4c..f53d8c356a5bac8c59f0f2e5682c65fb0d5b00cc 100644 (file)
@@ -1,14 +1,18 @@
 #include "sv_campcheck.qh"
 
+string autocvar_g_campcheck;
 float autocvar_g_campcheck_damage;
 float autocvar_g_campcheck_distance;
 float autocvar_g_campcheck_interval;
+bool autocvar_g_campcheck_typecheck;
 
-REGISTER_MUTATOR(campcheck, cvar("g_campcheck"));
+REGISTER_MUTATOR(campcheck, expr_evaluate(autocvar_g_campcheck));
 
 .float campcheck_nextcheck;
 .float campcheck_traveled_distance;
 
+.vector campcheck_prevorigin;
+
 MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
 {
        entity frag_target = M_ARGV(2, entity);
@@ -21,9 +25,7 @@ MUTATOR_HOOKFUNCTION(campcheck, Damage_Calculate)
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
 
-       if(IS_PLAYER(frag_target))
-       if(IS_PLAYER(frag_attacker))
-       if(frag_attacker != frag_target)
+       if(frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
        {
                frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
                frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
@@ -33,23 +35,17 @@ MUTATOR_HOOKFUNCTION(campcheck, Damage_Calculate)
 MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
+       bool checked = false;
 
-       if(!gameover)
-       if(!warmup_stage) // don't consider it camping during warmup?
-       if(time >= game_starttime)
-       if(IS_PLAYER(player))
-       if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
-       if(!IS_DEAD(player))
-       if(!forbidWeaponUse(player))
-       if(!STAT(FROZEN, player))
-       if(!PHYS_INPUT_BUTTON_CHAT(player))
        if(autocvar_g_campcheck_interval)
+       if(!game_stopped && !warmup_stage && time >= game_starttime)
+       if(IS_PLAYER(player) && !IS_DEAD(player) && !STAT(FROZEN, player))
+       if(autocvar_g_campcheck_typecheck || !PHYS_INPUT_BUTTON_CHAT(player))
+       if(IS_REAL_CLIENT(player)) // only apply to real clients (bots may "camp" due to missing waypoints in the map, but that's no reason to constantly kill them, clones can't move)
+       if(!weaponLocked(player))
        {
-               vector dist;
-
                // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
-               dist = player.prevorigin - player.origin;
-               dist.z = 0;
+               vector dist = vec2(player.campcheck_prevorigin - player.origin);
                player.campcheck_traveled_distance += fabs(vlen(dist));
 
                if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
@@ -64,18 +60,29 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
                        {
                                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
                                if(player.vehicle)
-                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
+                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, DMG_NOWEP, player.vehicle.origin, '0 0 0');
                                else
-                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, player.health + player.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
+                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResource(player, RES_HEALTH) + GetResource(player, RES_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, DMG_NOWEP, player.origin, '0 0 0');
                        }
                        player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
                        player.campcheck_traveled_distance = 0;
                }
 
-               return;
+               checked = true;
        }
 
-       player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date
+       if(!checked)
+               player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date
+
+       player.campcheck_prevorigin = player.origin;
+}
+
+MUTATOR_HOOKFUNCTION(campcheck, CopyBody)
+{
+       entity player = M_ARGV(0, entity);
+       entity clone = M_ARGV(1, entity);
+
+       clone.campcheck_prevorigin = player.campcheck_prevorigin;
 }
 
 MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn)