]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext.qc
Draw: purge SELFPARAM
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext.qc
index 884b74ed06bd5f75988c234771793648db7e8f95..e4e4be5e8792eaafacd152d1db9546c99c4b0115 100644 (file)
@@ -1,14 +1,18 @@
 REGISTER_MUTATOR(damagetext, true);
 
-#ifdef CSQC
-vector autocvar_cl_damagetext_color = '1 1 0';
-float autocvar_cl_damagetext_size = 8;
-float autocvar_cl_damagetext_alpha_start = 1;
-float autocvar_cl_damagetext_alpha_lifetime = 3;
-vector autocvar_cl_damagetext_velocity = '0 0 20';
-vector autocvar_cl_damagetext_offset = '0 -40 0';
-float autocvar_cl_damagetext_accumulate_range = 300;
+#if defined(CSQC) || defined(MENUQC)
+AUTOCVAR_SAVE(cl_damagetext,                    bool,   false,      _("Draw damage dealt. 0: disabled, 1: enabled"));
+AUTOCVAR_SAVE(cl_damagetext_format,             string, "-%3$d",    _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
+AUTOCVAR_SAVE(cl_damagetext_color,              vector, '1 1 0',    _("Default damage text color"));
+AUTOCVAR_SAVE(cl_damagetext_size,               float,  8,          _("Damage text font size"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_start,        float,  1,          _("Damage text initial alpha"));
+AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,     float,  3,          _("Damage text lifetime in seconds"));
+AUTOCVAR_SAVE(cl_damagetext_velocity,           vector, '0 0 20',   _("Damage text move direction"));
+AUTOCVAR_SAVE(cl_damagetext_offset,             vector, '0 -40 0',  _("Damage text offset"));
+AUTOCVAR_SAVE(cl_damagetext_accumulate_range,   float,  30,         _("Damage text spawned within this range is accumulated"));
+#endif
 
+#ifdef CSQC
 CLASS(DamageText, Object)
     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
     ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
@@ -20,8 +24,7 @@ CLASS(DamageText, Object)
     ATTRIB(DamageText, m_armordamage, int, 0)
     ATTRIB(DamageText, time_prev, float, time)
 
-    void DamageText_draw() {
-        entity this = self;
+    void DamageText_draw2d(DamageText this) {
         float dt = time - this.time_prev;
         this.time_prev = time;
         setorigin(this, this.origin + dt * this.velocity);
@@ -30,11 +33,11 @@ CLASS(DamageText, Object)
         vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
         if (pos.z >= 0 && this.m_size > 0) {
             pos.z = 0;
-            string s = sprintf("-%d", this.m_damage + this.m_armordamage);
-            drawstring(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
+            string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
+            drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
         }
     }
-    ATTRIB(DamageText, draw2d, void(), DamageText_draw)
+    ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
 
     void DamageText_update(DamageText this, vector _origin, int _health, int _armor) {
         this.m_damage = _health;
@@ -47,20 +50,30 @@ CLASS(DamageText, Object)
         CONSTRUCT(DamageText);
         this.m_group = _group;
         DamageText_update(this, _origin, _health, _armor);
-        return this;
     }
 ENDCLASS(DamageText)
 #endif
 
 #ifdef SVQC
+AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
+#define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 /* disabled */)
+#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
+#define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2 /* players */)
+#define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3 /* all players */)
 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
+    if (SV_DAMAGETEXT_DISABLED()) return;
     const entity attacker = mutator_argv_entity_0;
     const entity hit = mutator_argv_entity_1; if (hit == attacker) return;
     const int health = mutator_argv_int_0;
     const int armor = mutator_argv_int_1;
     const vector location = hit.origin;
     entity e;
-    FOR_EACH_REALCLIENT(e) if (e == attacker || (IS_SPEC(e) && e.enemy == attacker)) {
+    FOR_EACH_REALCLIENT(e) if (
+        (SV_DAMAGETEXT_ALL()) ||
+        (SV_DAMAGETEXT_PLAYERS() && e == attacker) ||
+        (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(e) && e.enemy == attacker) ||
+        (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(e))
+    ) {
         msg_entity = e;
         WriteByte(MSG_ONE, SVC_TEMPENTITY);
         WriteMutator(MSG_ONE, damagetext);
@@ -82,13 +95,48 @@ MUTATOR_HOOKFUNCTION(damagetext, CSQC_Parse_TempEntity) {
     int armor = ReadShort();
     int group = ReadShort();
     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
-    for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
-        if (e.instanceOfDamageText && e.m_group == group) {
-            DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
-            return true;
+    if (autocvar_cl_damagetext) {
+        if (autocvar_cl_damagetext_accumulate_range) {
+            for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
+                if (e.instanceOfDamageText && e.m_group == group) {
+                    DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
+                    return true;
+                }
+            }
         }
+        NEW(DamageText, group, location, health, armor);
     }
-    NEW(DamageText, group, location, health, armor);
     return true;
 }
 #endif
+
+#ifdef MENUQC
+#include "../../../menu/xonotic/tab.qc"
+CLASS(XonoticDamageTextSettings, XonoticTab)
+    #include "../../../menu/gamesettings.qh"
+    REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
+    ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
+    ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
+    ATTRIB(XonoticDamageTextSettings, rows, float, 13)
+    ATTRIB(XonoticDamageTextSettings, columns, float, 5)
+    INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
+    METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
+    METHOD(XonoticDamageTextSettings, fill, void(entity this))
+    {
+        this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
+            this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
+            this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
+            this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
+            this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
+        this.TR(this);
+            this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
+            this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
+    }
+ENDCLASS(XonoticDamageTextSettings)
+#endif