]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
Merge branch 'master' into Mario/strength_stat_field
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / sv_instagib.qc
index 3cda4485f1a3efde2bcb324335fbc2da635ea11b..272680fb20351adf6de41097db683967036ce2e2 100644 (file)
@@ -14,11 +14,10 @@ bool autocvar_g_instagib_ammo_convert_cells;
 bool autocvar_g_instagib_ammo_convert_rockets;
 bool autocvar_g_instagib_ammo_convert_shells;
 bool autocvar_g_instagib_ammo_convert_bullets;
-int autocvar_g_instagib_extralives;
 float autocvar_g_instagib_speed_highspeed;
 
 IntrusiveList g_instagib_items;
-STATIC_INIT()
+STATIC_INIT(instagib)
 {
        g_instagib_items = IL_NEW();
        IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
@@ -82,7 +81,7 @@ void instagib_ammocheck(entity this)
 
        if(IS_DEAD(this) || game_stopped)
                instagib_stop_countdown(this);
-       else if (GetResourceAmount(this, RESOURCE_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
+       else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_AMMO) || (this.flags & FL_GODMODE))
                instagib_stop_countdown(this);
        else if(autocvar_g_rm && autocvar_g_rm_laser)
        {
@@ -94,7 +93,7 @@ void instagib_ammocheck(entity this)
        }
        else
        {
-               float hp = GetResourceAmount(this, RESOURCE_HEALTH);
+               float hp = GetResource(this, RES_HEALTH);
                this.instagib_needammo = true;
                if (hp <= 5)
                {
@@ -233,8 +232,8 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (player.items & ITEM_Invisibility.m_itemid)
        {
-               play_countdown(player, player.strength_finished, SND_POWEROFF);
-               if (time > player.strength_finished)
+               play_countdown(player, STAT(STRENGTH_FINISHED, player), SND_POWEROFF);
+               if (time > STAT(STRENGTH_FINISHED, player))
                {
                        player.alpha = default_player_alpha;
                        player.exteriorweaponentity.alpha = default_weapon_alpha;
@@ -244,7 +243,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
        }
        else
        {
-               if (time < player.strength_finished)
+               if (time < STAT(STRENGTH_FINISHED, player))
                {
                        player.alpha = autocvar_g_instagib_invis_alpha;
                        player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
@@ -328,11 +327,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
                        if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
                                frag_force = '0 0 0';
 
-                       float armor = GetResourceAmount(frag_target, RESOURCE_ARMOR);
+                       float armor = GetResource(frag_target, RES_ARMOR);
                        if(armor)
                        {
                                armor -= 1;
-                               SetResourceAmount(frag_target, RESOURCE_ARMOR, armor);
+                               SetResource(frag_target, RES_ARMOR, armor);
                                frag_damage = 0;
                                frag_target.damage_dealt += 1;
                                frag_attacker.damage_dealt += 1;
@@ -353,7 +352,6 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
 
                                if(frag_target != frag_attacker)
                                {
-                                       if(frag_damage <= 0 && GetResourceAmount(frag_target, RESOURCE_HEALTH) > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
                                        if(!autocvar_g_instagib_blaster_keepforce)
                                                frag_force = '0 0 0';
                                }
@@ -366,11 +364,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
        if(frag_mirrordamage > 0)
        {
                // just lose extra LIVES, don't kill the player for mirror damage
-               float armor = GetResourceAmount(frag_attacker, RESOURCE_ARMOR);
+               float armor = GetResource(frag_attacker, RES_ARMOR);
                if(armor > 0)
                {
                        armor -= 1;
-                       SetResourceAmount(frag_attacker, RESOURCE_ARMOR, armor);
+                       SetResource(frag_attacker, RES_ARMOR, armor);
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, armor);
                        frag_attacker.damage_dealt += frag_mirrordamage;
                }
@@ -386,7 +384,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
        M_ARGV(6, vector) = frag_force;
 }
 
-MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
+MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems, CBC_ORDER_LAST)
 {
        start_health       = warmup_start_health       = 100;
        start_armorvalue   = warmup_start_armorvalue   = 0;
@@ -458,7 +456,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
 
        if(item.weapon == WEP_VAPORIZER.m_id && Item_IsLoot(item))
        {
-               SetResourceAmount(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop);
+               SetResource(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
                return false;
        }
 
@@ -471,9 +469,9 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
        if(item.flags & FL_POWERUP)
                return false;
 
-       float cells = GetResourceAmount(item, RESOURCE_CELLS);
+       float cells = GetResource(item, RES_CELLS);
        if(cells > autocvar_g_instagib_ammo_drop && item.classname != "item_vaporizer_cells")
-               SetResourceAmount(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop);
+               SetResource(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
 
        if(cells && !item.weapon)
                return false;
@@ -508,10 +506,10 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
        entity item = M_ARGV(0, entity);
        entity toucher = M_ARGV(1, entity);
 
-       if(GetResourceAmount(item, RESOURCE_CELLS))
+       if(GetResource(item, RES_CELLS))
        {
                // play some cool sounds ;)
-               float hp = GetResourceAmount(toucher, RESOURCE_HEALTH);
+               float hp = GetResource(toucher, RES_HEALTH);
                if (IS_CLIENT(toucher))
                {
                        if(hp <= 5)
@@ -521,15 +519,15 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
                }
 
                if(hp < 100)
-                       SetResourceAmount(toucher, RESOURCE_HEALTH, 100);
+                       SetResource(toucher, RES_HEALTH, 100);
 
                return MUT_ITEMTOUCH_CONTINUE;
        }
 
        if(item.itemdef == ITEM_ExtraLife)
        {
-               GiveResource(toucher, RESOURCE_ARMOR, autocvar_g_instagib_extralives);
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               GiveResource(toucher, RES_ARMOR, autocvar_g_instagib_extralives);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_instagib_extralives);
                return MUT_ITEMTOUCH_PICKUP;
        }