-#ifndef MENUQC
-#define NADE_PROJECTILE(i, projectile, trail) do { \
+#ifdef GAMEQC
+#define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN { \
this.m_projectile[i] = projectile; \
this.m_trail[i] = trail; \
-} while (0)
+} MACRO_END
#else
#define NADE_PROJECTILE(i, projectile, trail)
#endif
NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED);
NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED);
}
+
+REGISTER_NADE(ENTRAP) {
+ this.m_color = '0.15 0.85 0';
+ this.m_name = _("Entrap grenade");
+ this.m_icon = "nade_entrap";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW);
+}
+
+REGISTER_NADE(VEIL) {
+ this.m_color = '0.65 0.85 0.65';
+ this.m_name = _("Veil grenade");
+ this.m_icon = "nade_veil";
+ this.m_alpha = 0.45;
+ NADE_PROJECTILE(0, PROJECTILE_NADE_VEIL, EFFECT_NADE_TRAIL_NEUTRAL);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL);
+}